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Tips for building ships

32.2k MIGFOXHOUND31BSM26  18 days ago

Can y’all give me some tips on building ships

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    73.8k Monarchii

    @Kerbango I forgot how it goes on Tumblr a, and I was on a doozy

    +1 17 days ago
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    102k Kerbango

    @Monarchii "FIX IT, no fate cannot be unchanged if you try." OMG triple negative!!!🫣

    "There's no fate but what we make for ourselves" is a better way to put it. IMO🤔

    17 days ago
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    @windshifter1 k

    17 days ago
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    17.6k windshifter1

    @MIGFOXHOUND31BSM26
    Focus on making a good hull. That's the make it or break it for good ships. I normally spend half the entire building time on just the hull. Make it as realistic and good as possible. Ensure the buoyancy is just right to keep the boat afloat while not making the water look like solid ground. I suggest doing the buoyancy at the end, as this will need to change with more weight.
    The rest of the stuff is as you wish. Make a detailed superstructure, make sure it has at least one naval cannon (if its military), also CIWS is very good to have, and add a couple of missiles. Countermeasures, when resized and ammo count set to zero, make very good and very easy missile firing pods.

    Hope this helps.

    17 days ago
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    @Pnut ye, so far it's looking good

    18 days ago
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    2,978 Pnut

    The fuselage cuts are a bit tedious but it can be pretty good.

    For a dull hull I usually use circular fuselages facing up, set the height to 10 and the width to less than 8, then cut it in half, then I start shaping my ships from there.

    Sorry I can't help much but you'll find out how
    you do it yourself eventually

    18 days ago
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    @AWESOMENESS360 sounds interesting T

    18 days ago
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    @MIGFOXHOUND31BSM26 neither, but it does indeed "fly" to an extent

    18 days ago
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    @Monarchii ok

    18 days ago
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    73.8k Monarchii

    @MIGFOXHOUND31BSM26 just tag me if you need help or can't figure out what the fuxk is wrong if something is wrong with it, chii-se!! :3

    18 days ago
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    40.1k KPLBall

    @MIGFOXHOUND31BSM26 ah

    18 days ago
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    @Monarchii k

    +1 18 days ago
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    73.8k Monarchii

    @MIGFOXHOUND31BSM26 ee... you basically take a fuselage, cut it in half, rotate it forward, adjust that to taste, do the same for the rear half of the ship, you're done.. God I can't explain it well- but basically that's how I kinda did my IJN Yukikaze, results in a rather smoothly satisfying hull and very low part too for what it is, that's how I do

    18 days ago
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    73.8k Monarchii

    @Boeing727200F that's fair, lmao

    18 days ago
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    @AWESOMENESS360 k, also is it a hydrofoil or flying battleship or smth?

    18 days ago
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    @Monarchii how do you make your hulls, because that’s one of my biggest problems

    18 days ago
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    @KPLBall you don’t build the type of ships that I’m looking for

    18 days ago
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    @Monarchii for a second I thought you were that spam bot

    18 days ago
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    Working on a ship right now actually! Well, I guess it's kind of a ship, sort of is and isn't, depends on your definition of a ship. You'll see when I post it eventually lol
    |
    Some tips for building ship hulls, if you use smooth corners on fuselage blocks, you can get a nice cargo ship hull. Additionally, rotating a fuselage block 45° can let you do nice angles for a sharper bottomed hull, fuselage cutting is really useful in this. Honestly if you're just building your own design and not a replica, experiment with the game for a little bit and just see what you can make, you might come up with something neat that inspires an eventual finished product.

    18 days ago
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    73.8k Monarchii

    anyway, if you need an example, nab my IJN Yukikaze, veri mobile frend, and contains most of my typical tricksample

    18 days ago
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    73.8k Monarchii

    |[ Chii's Typical Tricks ]|

    • I use dedragged(no drag) fuselage to reduce performance cost, this makes of potateo to be frend, and is usually less laggy.
    • I use weightless(0.001 massScale) fuselage so I can tune the weight of the ship later, or to concentrate the weight on certain part of the ship
    • xml'd 20gal fuel tank
    • I use natural drag, allows ship to go reverse unlike airbrakes.

    anyway, any questions?

    +1 18 days ago
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    73.8k Monarchii

    alright melonsunder, here's what I know on how to make ships!
    (contains something that is helpful, if not, atleast interesting in it's used case)


    |[ How to : Beginner Ship ]|

    • make hull with fuselage, give buoyancy.
    • use gyroscope, XML if ship tips over(alternatively, add gyro)
    • use a VTOL engine(and it's nozzle) to propel and turn
    • profieft.

    |[ How to : Intermediate Ship ]|

    • Hull from fuselage as usual, but do not give buoyancy;
    • instead, have several xml-resized buoyant fuselage blocks(if not float add mass or buoyancy via overload) placed on the waterline(go wiki it if no know) on four points of the ship like how the legs are on a table
    • have a VTOL engine and nozzle; disable the input on the Nozzle
    • use wings for optimum realistik;
    • first, set up a LOOONG AND TAAAALL ass wing on the middle of the hull, resize it small, this will act as a "straightener" after you turn(so you don't drift as you would on the beginner ship)
    • use another same resized wing on the rearmost part of the ship to act as a rudder(like on a plane), this will allow you to turn.
    • use xml'd airbrakes with input "1" and max "50" to cap the ship's speed
    • yay, ship.

    |[ how to : ADVANCED SHIP ]|

    • intermediate ship, but give it fuxkton of details and stuff and properly sized or super historically accurate as fuuuuuuxk
    • OR other style of shipbuilding, specific to each person(like me, who while uses fuselage for hull, uses them in a manner that is different from usual)

    |[ Troubleshooting ]|

    • Q : my ship doesn't turn well?
    • A : make rudder bigger
      .
    • Q : my ship keeps drifting..
    • A : bigger central wing.
      .
    • Q : my ship turns rather slow?
    • A : bigger rudder OR move the central wing closer to the rear
      .
      Q : my ship bounces on water
      A : move forward first, then complain; or maybe reduce buoyancy a bit cause it sometimes does that(rarely, though.)
      .
      Q : my ship's hull is ugly
      A : why is it ugly? what part is ugly? FIX IT, no fate cannot be unchanged if you try.
      .
      Q : wheep, I'm done!
      A : check your draft(the red bottom part of ship), is it too shallow/short? check your beam(the width of ship), is it too slim? if sure, congratulations!

    +1 18 days ago
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    40.1k KPLBall

    @MIGFOXHOUND31BSM26 also I build great ships too
    Why no tag me?

    18 days ago
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    @Dragoranos no.

    18 days ago
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    28.1k Dragoranos

    dont

    18 days ago
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