Whats changed:
-Fixed the ankles desyncing because of which triangle wave approximation was used in the graphing of the ankles from asin(sin(x)) to abs(sin(x))-abs(cos(x))
-Added Trousers
-Added The starting cockpit interior stuff with a enemy proximity detector which goes from trace to 5 cursed energy units as a measure of closeness and a measure of adaption phase with a little wheel animation thing, its fun.
-Added the swinging bandage/rope/belt thing that holds the trousers, I chose the fancier version which can been seen when sukuna summons mahoraga
-Added Vertical Head tilt
-Added Hinge rotators in the joints of the eyestalks (will do something cool there)
-The legs are actually fleshed out, roughly but enough so that they look fine, just in case trousers get damaged
-I sorted some balancing such that mahoraga stand pretty much upright, and doesn't tip over, while also not experiencing jerky turning left and right. (V annoying)
-sorted wrist joint covering on unbladed arm.
What needs to happen.
Chest jewellery chain thingy, Feet/ankles, eyestalk feathers, head remodel, abs remodel. trouser detailing, smoothing the head-tail joints, might also make a running mode (big maybe) and I wanna do more cockpit stuff in the head, for funsies, as well as some other effects on the body using labels