So wattup guys, im here today to ask you!
How will i make a giant mech spaceship
Why? well because i wanted to
But my attempt are really bad because it is really Bouncy and just acts like a museum peice
My inspirations:
The SDF-1 Macross by KudaOni
The Neo Zeong
Some more questions:
- How do i fix the Gyros?
@StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best
@Axartar Well i used strong engines and a PID controller and i used 7 gyros like KudaOni's Macross
and uhh i forgot im not making this walk since it will be like the NEO Zeong in the picture,, it doesnt walk just floats and fly.
Im just making an excuse for me not making it have a walking features
@StinkyRice also, making it fly isnt my specialty, but how are you using engines? to alleviate weight on the legs?
@StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes
+++so increasse mass scale and dampening on rotators to make them less springy and annoying,
+++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)
+++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
-round(rate(Heading)2) is an example which I used on one build, but its different with every build imo
@Axartar what do i Fine tune? is it the "relative scale", "mass" or "engine power"
Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks
Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking
@overlord5453 Okay thanks for your answer!
Make it small. And when you are finished, scale it up.