Profile image

how do i make a huge creation?

8,891 StinkyRice  8 days ago

So wattup guys, im here today to ask you!

How will i make a giant mech spaceship

Why? well because i wanted to
But my attempt are really bad because it is really Bouncy and just acts like a museum peice


My inspirations:

The SDF-1 Macross by KudaOni


The Neo Zeong


Some more questions:

  • How do i fix the Gyros?
  • Log in to leave a comment
  • Profile image
    20.1k Axartar

    @StinkyRice fair enough, in that case, its still best to try not to overwork the joints, but I cant really help with the engines, and my gyro knowledge is ok, but not the best

    +1 7 days ago
  • Profile image
    8,891 StinkyRice

    @Axartar Well i used strong engines and a PID controller and i used 7 gyros like KudaOni's Macross


    and uhh i forgot im not making this walk since it will be like the NEO Zeong in the picture,, it doesnt walk just floats and fly.


    Im just making an excuse for me not making it have a walking features

    7 days ago
  • Profile image
    20.1k Axartar

    @StinkyRice also, making it fly isnt my specialty, but how are you using engines? to alleviate weight on the legs?

    7 days ago
  • Profile image
    20.1k Axartar

    @StinkyRice I wouldn't recommend going too big, for your computers sake, also it gets harder to actually edit at larger sizes


    +++so increasse mass scale and dampening on rotators to make them less springy and annoying,


    +++remember not to put too much weight on the joints (the entire body weight/limb weight should be low enough to facilitate walking)


    +++Gyroscope tuning should help it walk on larger scales, you sorta have to either know a lot (which I dont) or try using inputs which oppose motion, e.g. for pitch input = -(PitchAngle/90)5, you can smooth or round these to help it better stay stable, or for Yaw, to avoid rapid turning syndrome, where you jerkily dart left or right,
    -round(rate(Heading)
    2) is an example which I used on one build, but its different with every build imo

    7 days ago
  • Profile image
    8,891 StinkyRice

    @Axartar what do i Fine tune? is it the "relative scale", "mass" or "engine power"

    7 days ago
  • Profile image
    20.1k Axartar

    Also if you can, as a quick rule of thumb the larger the build the lower parts it should be (to save your computer and to an extent the build) helps iron out some of the physics engine kinks

    +1 7 days ago
  • Profile image
    20.1k Axartar

    Larger dampening scale + mass scale on rotators helps them be less springy, also when making larger walkers weight can be really really messy and can cause the walker to blow up so make sure the actual weight isn’t too large, also use a fine-tuned gyroscope for balance when walking

    +1 7 days ago
  • Profile image
    8,891 StinkyRice

    @overlord5453 Okay thanks for your answer!

    8 days ago
  • Profile image
    14.3k overlord5453

    Make it small. And when you are finished, scale it up.

    +1 8 days ago