Nevermind! i misunderstood
i thought wobble "after" pitching
if wobble during pitch just decrease the angle from rotator/control surface you use
if still persist,
just change input
from Pitch to smooth(Pitch,x)
again, change x
start from 0.1,0.2, and higher if the pitch too slow
this is limited to my knowledge if the input on the elevator
try Pitch+(Pitch=0?PID(0,PitchRate,x,0,0)/PitchRate:0)
change x to
start with 0.3
if the craft pitch too fast, go lower.if too slow, go higher
try not to go more than 1,
you can go lower to 0.01 and more
or Pitch+(Pitch=0?clamp(-PitchRate/x,0,0.5):0)
change x to how fast your craft pitch rate,
if you plane pitch at max is 10degree/s
put 10, change number accordingly
try
someone else knew better. i dont know xml coding. just learnt from players posts
lmk if it work
lets fix it
im still learning
@griges it after.also thank man.
Nevermind! i misunderstood
i thought wobble "after" pitching
if wobble during pitch just decrease the angle from rotator/control surface you use
if still persist,
just change input
from
Pitch
tosmooth(Pitch,x)
again, change x
start from 0.1,0.2, and higher if the pitch too slow
this is limited to my knowledge if the input on the elevator
try
Pitch+(Pitch=0?PID(0,PitchRate,x,0,0)/PitchRate:0)
change
x
tostart with 0.3
if the craft pitch too fast, go lower.if too slow, go higher
try not to go more than 1,
you can go lower to 0.01 and more
or
Pitch+(Pitch=0?clamp(-PitchRate/x,0,0.5):0)
change x to how fast your craft pitch rate,
if you plane pitch at max is 10degree/s
put 10, change number accordingly
try
someone else knew better. i dont know xml coding. just learnt from players posts