I want to use resisable wheel with a mechanical engine but it just turns anyway
you pretty much can't kek, that's why mechanical engines are usually attached to like, a fuselage wheel, just make sure to turn the partCollisionResponse to "none" instead of default on the fuselage wheel
you pretty much can't kek, that's why mechanical engines are usually attached to like, a fuselage wheel, just make sure to turn the partCollisionResponse to "none" instead of default on the fuselage wheel