So I need to know exactly how I make a turret controlled with pitch and roll. Anyone know how?
smooth(clamp(sign(Roll),-1,1)*clamp01(Roll!=0) ,0.5*abs(Roll)) for limited turret traverse, change "Roll" to "Pitch" for turret elevation use sum(Roll/2) for endless traverse
smooth(clamp(sign(Roll),-1,1)*clamp01(Roll!=0) ,0.5*abs(Roll))
sum(Roll/2)
@Rob119 no problem
@IFVuser tsym!
@IFVuser test
test
@WzNick test
@Theinfinite use this ` and no, not this '
@WzNick how to do that text ?
@Rob119 I think sum(Pitch) or something similar
sum(Pitch)
@Rob119 ow, I have no idea about that...
@LunarEclipseSP well I mean like the ones that don't go back yk? Ones that stay where you turned them idk. Those ones
Simply use winch and rotators with pitch and roll controls
smooth(clamp(sign(Roll),-1,1)*clamp01(Roll!=0)
,0.5*abs(Roll))
for limited turret traverse, change "Roll" to "Pitch" for turret elevation
use
sum(Roll/2)
for endless traverse@Rob119 no problem
@IFVuser tsym!
@IFVuser
test
@WzNick
test
@Theinfinite use this ` and no, not this '
@WzNick how to do that text ?
@Rob119 I think
sum(Pitch)
or something similar@Rob119 ow, I have no idea about that...
@LunarEclipseSP well I mean like the ones that don't go back yk? Ones that stay where you turned them idk. Those ones
Simply use winch and rotators with pitch and roll controls