My 2 Suggestions:
Fuselage Weapons Bay:
With This Part, Its a Fuselage, but its Bottom Half can Open and Close, And You Can Decide how Fast it will Move, and It Opens and Closes via Activation Groups
Stealth:
SP1 never Modeled In Stealth, So With This, STEALTH, Look at the Stealth View mode, The Whiter It Is, The Less Stealthy it Is, the Blacker it Is, The More Stealthy it Is, Here are The Priorities for Stealth (The > Points to the More Stealthy Option)
Hard Fuselage or Smooth (Though Smooth Will Have Less Stealth) > Any Other Type
Exposed Missiles (Missiles Have Stupidly Low Stealth) > Hidden Missiles
Propeller Engines (They Also Have Stupidly Low Stealth) > Jet Engines
@AndrewGarrison Do You Like These 2 Ideas?
No Tags Here, If You Stumble on This you Stumble on This
@DeeganishCountryball ye, he’s great
@MIGFOXHOUND31BSM26 Hey I like that Guy!
@DeeganishCountryball watch this that's what helped me to understand stealth better
@MIGFOXHOUND31BSM26 Yeah, uh, I'm not the best Stealth Guy, I got a Bit of Rusty Knowledge and Guessing Power, but that's about it.
Also props aren’t any more stealthy than jets
@DeeganishCountryball also please stop capitalizing every word
@DeeganishCountryball yes, you calculate it by seeing how many 90 degree angles there are (your method wouldn’t have that) if you have S-ducts (this would mean that you would have to connect the engine to the inlet) and adding RAM paint, however you could still come up with something that’s not stealth, for example your AW-10A Flying Fox, which is by no means stealth, although it lacks 90 degree angles, it’s not deflective enough, and while I’m not going full in-depth on how the RCS should be calculated, I suggest you learn more about stealth
@MIGFOXHOUND31BSM26 Do You Got A Better Idea?
That’s not a good method of calculating stealth
nice idea
Great Ideas
"Fuselage Weapons Bay"
ever heard of fuselage slicing?