I'm working on a project right now that has an auto-aim turret mounted on top of another turret. However, instead of staying locked onto the target, it follows the rotation of the lower turret.
Is there any way to fix this problem?
I'm working on a project right now that has an auto-aim turret mounted on top of another turret. However, instead of staying locked onto the target, it follows the rotation of the lower turret.
Is there any way to fix this problem?
Thanks for the advice guys, it actually works
the fixes are really stupid, do you have discord? i could help @STRATO72
@STRATO72 do what @Monarchii say, add a rotator that moving opposite way with same input
or just detach connection from bottom one,and add connection to something not moving
@griges Bottom one only, the top one is auto aim
@STRATO72 so the turret wasnt auto aim?
or the bottom one only? one manual and another auto?
add a rotator moving to the other direction with the same input on the main turret on the secondary one's rotator?
@griges I forgot to mention that the lower turret is a manual one using vtol for rotation and trim for elevation, would that use a different way?
you make your own FT?
if does
add cockpit to each turret any cockpit, and set the variable on each of the cockpit,
ex;
turret1
usingcockpit1
, so FT inturret1,
changetargetDistance,targetAltitude, targetHeading,Heading, Altitude.
from variablescockpit1
and so on each turretif a turret didn't have cockpit, it'll only calculate by the main cockpit so the output of every turret is the same even tho different places and needs different angles