Profile image

Is there a way to put an auto aim turret on top of another turret?

891 STRATO72  3 days ago

I'm working on a project right now that has an auto-aim turret mounted on top of another turret. However, instead of staying locked onto the target, it follows the rotation of the lower turret.
Is there any way to fix this problem?

  • Log in to leave a comment
  • Profile image
    891 STRATO72

    Thanks for the advice guys, it actually works

    Pinned 2 days ago
  • Profile image

    the fixes are really stupid, do you have discord? i could help @STRATO72

    3 days ago
  • Profile image
    487 griges

    @STRATO72 do what @Monarchii say, add a rotator that moving opposite way with same input
    or just detach connection from bottom one,and add connection to something not moving

    3 days ago
  • Profile image
    891 STRATO72

    @griges Bottom one only, the top one is auto aim

    +1 3 days ago
  • Profile image
    487 griges

    @STRATO72 so the turret wasnt auto aim?
    or the bottom one only? one manual and another auto?

    3 days ago
  • Profile image
    83.6k Monarchii

    add a rotator moving to the other direction with the same input on the main turret on the secondary one's rotator?

    3 days ago
  • Profile image
    891 STRATO72

    @griges I forgot to mention that the lower turret is a manual one using vtol for rotation and trim for elevation, would that use a different way?

    +1 3 days ago
  • Profile image
    487 griges

    you make your own FT?
    if does

    add cockpit to each turret any cockpit, and set the variable on each of the cockpit,

    ex; turret1 using cockpit1, so FT in turret1, change targetDistance,targetAltitude, targetHeading,Heading, Altitude. from variables cockpit1 and so on each turret

    if a turret didn't have cockpit, it'll only calculate by the main cockpit so the output of every turret is the same even tho different places and needs different angles

    3 days ago