I’ve been working on the cockpit of my upcoming airliner, but when I went to test some new VR controls, all VR parts but one refused to work. Now I’ve got the interactionType variables set up correctly, so I don’t know what’s wrong. If anyone (including any devs) know how to fix this, please let me know.
I found the culprit: A label that was connected to a fuselage and another label. The other label was connected to a block, which was connected to the moving part of a control base. The fuselage was connected to the stationary bit. This prevented VR interaction.
@AndrewGarrison I think this might be a bug of some sort.