idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
i also wanna try to make a rocket that similar to the one i gave link to.. that one
but im working on something else rn
@ZemiGG but you cannot lock if taget obstructed
idk how to do that
but, if you want a workaround, maybe
you can make a small rocket and attach the missile to it
make the rocket invisible or detachable as booster?
launch the rocket by Ag1 and use camera with missile locking attached to it to lock and shoot the real missile to the target after locking mid air
because the second one, i think it only work for 1 launch only
because to calculate TargetSelected needs main cockpit attached to it, but it'll work as expected
or
on your build, just place a really really high camera ( put camera and move it by typing how many meters up needed in the Y part) so you can use the camera to lock and shoot without needing multiple cameras
needed too high if the angle of the target and the thing obstructed it is also high
then you can make the slow turn missile
i think the rocket chasing TargetSelected will work as intended
if you want i may want to try experimenting on that too
@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
not a locking missile,
but A Locking Missile
can either make something launch upward untill unobstructed,attach a camera and missile locking enabled
OR
make some complicated FT missile craft chasing
TargetSelected
aslike this
My limited FT knowledge would tell me that this wouldn't be possible, but I haven't had much time to do digging into the limitations so maybe.