1st :
So I want to make a bomb like the "paveway II" with fins that deploy when the bomb is launched and I have the bomb shape but I don't have the code to make the fins deploy when launched , can someone give me the code for that? (Main bomb is the "Boom 50")
Reference image
2nd :
How can I stop the missiles smoke? I want the missiles not to have smoke is that possible?
Not exactly sure about the missile. I saw this somewhere. Might work.
For the missiles, set it's
ignitionDelay
to0.1
. As for the bombs, it's a bit complicated.@griges thank you!
i tried, the
sum(FireWeapons)
is not rounded, its in decimals, i tried round,ceil.. not work. i dont know yetbut it was to count how many times you pressed
FireWeapons
but for the 1 bomb, add
on the hinge/rotator you use, so the fin keeps deployed ,not retracted back
for the first, if only 1 bomb,, and name
boom 50
if more than 1 bombs,
make every bomb activation using
sum(FireWeapons)=x
with x is numbers of each bombs.so
im not really sure about the selectedWeapon part, havent personally used it yet
the point is just, the hinge/rotator you use for the fin, activate only if you pressed FireWeapon & the bomb is selected,(so not activated if you fire another weapon)
try get answer from someone else better than me 😅