It's been like half a year since I've been active on this account, but let's just say some absolute mess went down.
PC bricked, I get it fixed. Then my iPad bricked, and now I'm in trouble lol. It's a password issue though, so I'm sure it is recoverable.
In the meantime, the subway car project has spiraled catastrophically out of my control to the point where it has integrated into a separate project of mine.
An iceberg...
If you are wondering, this was animated in the following process:
1. Build model
2. Put camera
3. iPad struggles because processing cost is too high
4. Crash down on the quality of build
5. ProCreate (no, the art program) and trace out the outlines of each individual car.
6. DaVinci Resolve and animate each and every separate car in a "cascading"/"following" animation pattern.
7. Giphy crushes gif quality and here we are.
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ALL I WANTED TO DO WAS MAKE A PROTOTYPE OF SLIDING DOORS AND I FELL TOO DEEP INTO THE RABBIT HOLE OF MY OWN CREATION
@pofeveb9 intense flashbacks
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@stevemc01 I see...
@LunarEclipseSP The actual one's gonna be falling and sort of "oscillating" for much slower though, not even completing half of the animation cycle. This was the proof of concept, and evidently it works.
@stevemc01 especially the movement is more snake-like, making it looks like a living-sentient train that act like an "iron serpent"
@LunarEclipseSP The idea is it is.
I am limited in concept by the technology of the time. The plan for this project is a series of subway cars falling in space, but despite each car being >150 parts and de-dragged to hell, the performance cost will be massive because it is 13 or 15 subway cars falling in empty space, drawn out, and animated.
I did a test with just 5 cars as you see here. The performance cost was cataclysmic already lmao
That looks so a-kind-of surreal