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(Solved!) How do I make a text ammo counter?

31.5k blt  13 days ago


Where is it?


I’ve never used FT, but i’d like to know how i can make a FT ammo counter for my assault rifle. For a cannon input.


And by the way, yes that means another teaser for the legendary weapon. This is another Iconic weapon that any halo fan can spot easily. Feel free to guess. It shouldn’t be that hard because it’s the staple of multiple game covers in Halo.


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    31.5k blt

    @SPsidearm ohh 22lr

    10 days ago
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    31.5k blt

    @SPsidearm whatcha mean

    10 days ago
  • Profile image
    9,487 SPsidearm

    @blt
    762 sucks use 22

    10 days ago
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    41.8k Graingy

    @blt keep in mind the text size but doesn’t impact the function. It’s just used to make it appear and disappear.

    +1 12 days ago
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    31.5k blt

    @Graingy Ah thank you! It solved my problem.
    designtext|<size=100%>
    {ammo("7.62x51mm")}

    12 days ago
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    41.8k Graingy

    Again, just copy from the stock VR craft.

    +1 13 days ago
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    41.8k Graingy

    Did it work?

    13 days ago
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    31.5k blt

    @TheMouse Added!

    13 days ago
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    31.5k blt

    @Graingy Hm. So you’re saying if i name the cannon ma5b and replace string with ma5b, it’ll show the ammo on text?

    13 days ago
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    41.8k Graingy

    Yeah that works

    +1 13 days ago
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    41.8k Graingy
    13 days ago
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    41.8k Graingy

    Damnit the text highlight didn't work

    13 days ago
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    41.8k Graingy
    +1 13 days ago
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    41.8k Graingy

    ... I swear I know the rough answer...
    Eh, just take it from one of the VR stock craft. That's where I got the first FT text components I ever adapted.
    I'm gonna go out on a limb and say {AmmoName}, but I could be wrong. Strings might not be considered values on their own, I can't remember. They haven't been the focus of my efforts to learn FT.

    +2 13 days ago
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    64.1k TheMouse

    T

    +1 13 days ago