Profile image

About modding

49.1k Flightsonic  9.2 years ago

I know I should probably move this to the reddit but...
How do you put mod pieces on activation groups?

  • Log in to leave a comment
  • Profile image
    49.1k Flightsonic

    @HellFireKoder thank you

    9.2 years ago
  • Profile image

    @Flightsonic Also, if you won't be using the two options other than ActivationGroup that the InputController gives in the SP designer, I made a couple scripts that can remove it and only show ActivationGroup, download and directions can be found here, and obviously you can ask me if you run into trouble :)

    9.2 years ago
  • Profile image
    49.1k Flightsonic

    @Skua ah thanks

    9.2 years ago
  • Profile image
    26.4k Skua

    @Flightsonic right... one of the Jundroo videos explains it, but first off you need the input controller component on your part. That should show up in the .xml that defines your part, and you can see it in the one for the smoke emitters here. You can then have behaviours in the behaviour script do stuff based on that

    9.2 years ago
  • Profile image
    49.1k Flightsonic

    @Skua Unity

    9.2 years ago
  • Profile image
    26.4k Skua

    @Flightsonic do you mean xml edits or unity mods?

    9.2 years ago
  • Profile image
    49.1k Flightsonic

    Do I just put the (forgot the name) property on it

    9.2 years ago