@Flightsonic Also, if you won't be using the two options other than ActivationGroup that the InputController gives in the SP designer, I made a couple scripts that can remove it and only show ActivationGroup, download and directions can be found here, and obviously you can ask me if you run into trouble :)
@Flightsonic right... one of the Jundroo videos explains it, but first off you need the input controller component on your part. That should show up in the .xml that defines your part, and you can see it in the one for the smoke emitters here. You can then have behaviours in the behaviour script do stuff based on that
@HellFireKoder thank you
@Flightsonic Also, if you won't be using the two options other than ActivationGroup that the InputController gives in the SP designer, I made a couple scripts that can remove it and only show ActivationGroup, download and directions can be found here, and obviously you can ask me if you run into trouble :)
@Skua ah thanks
@Flightsonic right... one of the Jundroo videos explains it, but first off you need the input controller component on your part. That should show up in the .xml that defines your part, and you can see it in the one for the smoke emitters here. You can then have behaviours in the behaviour script do stuff based on that
@Skua Unity
@Flightsonic do you mean xml edits or unity mods?
Do I just put the (forgot the name) property on it