I've been experimenting with using missiles to make rocket planes. My rocket-powered FE-326 is already up, and i'm developing a rocket-powered bomber. There'as just one problem: The thirty second burn time. Does anyone know how to increase this?
I've been experimenting with using missiles to make rocket planes. My rocket-powered FE-326 is already up, and i'm developing a rocket-powered bomber. There'as just one problem: The thirty second burn time. Does anyone know how to increase this?
@Jackie How does one make the boosters in the first place?
Try chaining them. When one booster goes out, fire up the other set! @Jackie
@Pilotmario I understand that, but none of the current rockets can provide good burn time.
Traditionally, rocket-powered aircraft had very poor engine burn times. The only operational rocket-powered fighter, the Me 163 Komet, had an endurance of about two minutes. Almost all rocket-powered aircraft landed as gliders, almost never under rocket power.
@Nickasaurus Might as well try.
@Jackie probably
@Nickasaurus Interceptor or bust. I wonder if i could get two missiles inside each other.
@Jackie oh well you can have two missiles paired to each activation. that way you get more umph. make sure you are using the interceptor missiles too
@Flightsonic The problem with mods is that I'm on a tablet, I don't think they'll work.
@Nickasaurus That might work with the bomber, but the 163 ripoff is gonna be a little more challenging.
You can make actual mods to modify that
No xml trick can fix this, I recommend having 8 missiles and after one does the player activates the and the next etc