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increasing range for missile based planes?

5,055 Jackie  8.7 years ago

I've been experimenting with using missiles to make rocket planes. My rocket-powered FE-326 is already up, and i'm developing a rocket-powered bomber. There'as just one problem: The thirty second burn time. Does anyone know how to increase this?

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    @Jackie How does one make the boosters in the first place?

    8.4 years ago
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    147k Pilotmario

    Try chaining them. When one booster goes out, fire up the other set! @Jackie

    8.7 years ago
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    5,055 Jackie

    @Pilotmario I understand that, but none of the current rockets can provide good burn time.

    8.7 years ago
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    147k Pilotmario

    Traditionally, rocket-powered aircraft had very poor engine burn times. The only operational rocket-powered fighter, the Me 163 Komet, had an endurance of about two minutes. Almost all rocket-powered aircraft landed as gliders, almost never under rocket power.

    8.7 years ago
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    5,055 Jackie

    @Nickasaurus Might as well try.

    8.7 years ago
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    37.7k Decrepit

    @Jackie probably

    8.7 years ago
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    5,055 Jackie

    @Nickasaurus Interceptor or bust. I wonder if i could get two missiles inside each other.

    8.7 years ago
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    37.7k Decrepit

    @Jackie oh well you can have two missiles paired to each activation. that way you get more umph. make sure you are using the interceptor missiles too

    8.7 years ago
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    5,055 Jackie

    @Flightsonic The problem with mods is that I'm on a tablet, I don't think they'll work.

    @Nickasaurus That might work with the bomber, but the 163 ripoff is gonna be a little more challenging.

    8.7 years ago
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    49.1k Flightsonic

    You can make actual mods to modify that

    8.7 years ago
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    37.7k Decrepit

    No xml trick can fix this, I recommend having 8 missiles and after one does the player activates the and the next etc

    8.7 years ago