@Ryn176 A dead discussion, but a rather inadequate explanation. Something on wing sections that create extra lift or drag depending on usage. They are classified as "high lift devices".
@Pauciloquent A separate cockpit designer would be good. Like it wouldn't consist of 3D parts but rather pre-set 2D parts with bump mapping (like different types of altimeter, air speed indicator or even LCD screen). You could drag said parts onto a panel (maybe have a grid mode to align and snap parts into place and a freehand mode for non aligned parts). These cockpits could then be downloaded onto an aircraft, so when you switch to cockpit view, the cockpit you designed is visible.
A method like this or similar would improve the novelty and retain the performance, while opening the whole cockpit design for all users.
@Squirrel I like to make cockpits but I keep them simple like the one in the "Swallow". . . just like it would be nice to have flaps ingame maybe ready made cockpit panels and other parts, and a couple (or more) of cockpits with interiors and windows to use on airliners and such. . . that way you can be as creative as you want... (sorry if this made little sense... I'm very tired)
@Meawk It's a plane building game, not a stylist. And while I agree that that there's nothing wrong with creativity, it's still not fair on those who don't have the time or resources to make something so precise.
And there may be a few clever ways to insert parts in places that are hard to get to. But I don't believe they are perhaps as accurate or less time consuming than nudge controls, which again, some users don't have access to.
So all in all, not introducing something into a game simply because it discourages creativity or its reduces the novelty, is a pretty petty thing to state. Take a look at the missiles and bombs for example. People used to make their own. But they were so bulky, part/time consuming and most people didn't really care for them due to the impracticality of them. It's the same for custom cockpits. They serve no useful purpose other than to satisfy those people who are after the novelty factor or the atheistic appeal of the craft. In reality, they're actually a burden on the aircraft, they increase the weight/wing loading, which decreases flight performance and they also increase the part count, which can deprive some users of a lag free experience.
Do they add any experience to the game? No, they don't. They don't display numbers for things like rate of climb, air speed, altitude or the pitching/rolling angles of the aircraft. Sure you have a few blank dials which have analogue type displays. But again they serve no useful purpose in the game and are simply there to increase the aesthetic/novelty appeal of the aircraft. Obviously, there's nothing wrong with that, but it's still a pretty poor excuse to not give less fortunate users the same or better experience.
@Meawk I agree with Squirrel. I am usually making small, light aircraft that don't have enough space for rotators. Also, if I understand well, I would need a keyboard for nudging them, and I am using a touch screen android phone, so no keyboard for me.
@MaleticAirplanes It could be useful for throttle controls (or breaking controls). For example, make shift air breaks (overlap the controls and make one of the inverted). Could also be useful for automatic trimming and different throttle settings.
@Meawk Self made flaps are bulky and for those who specialise in making small aircraft due to device performance restrictions, can't make flaps using the bulky rotors provided. Self made cockpits involve a lot of modding too and some people don't know how to mod or have nudge controls to create something precise.
Sure there's a novelty in making you're own and that a lot of work goes into it, but it's unfair to not provide said things as a default for those who simply don't have the resources. At the end of the day novelty is a sentiment. Saying something shouldn't be introduced because you don't like it for sentimental/novelty reasons is pretty unfair.
no. I don't agree. Self made flaps adds something special to the plane, like a self made cockpit, trim, etc. I think it shouldn't be added and the users should experiment with their own designs.
Or the ability to assign control surfaces to an activator or other method of control that isn't roll yaw or pitch. And as someone suggested, speed dependent control surfaces would be good (controls that operated at high speeds and not low speeds and vice versa).
@Ryn176 A dead discussion, but a rather inadequate explanation. Something on wing sections that create extra lift or drag depending on usage. They are classified as "high lift devices".
@DanAviation It's something that extends when you're in a final approach, those things could make your plane tilt upwards around 25Degrees
they already exist, 1 use trim and a piston and a hinge rotator.
I'm trying out my design for flaps to not just move down, but also increase the wing size on my newest plane.
But is a really good idea to put into the game
You can do XML modding for flaps, go to the Wing line and change te input to "VTOL"
Example-> inputId="VTOL"
Yah landing flaps for easy landings
@Squirrel actually, a seperate cockpit designer, would be great. I agree with a lot you said, its problably me just being sentimental and all XD
@MalaysiaAviation no offense, but I can't believe you don't know what flaps are. search it up!
@MalaysiaAviation its a duck
@Pauciloquent A separate cockpit designer would be good. Like it wouldn't consist of 3D parts but rather pre-set 2D parts with bump mapping (like different types of altimeter, air speed indicator or even LCD screen). You could drag said parts onto a panel (maybe have a grid mode to align and snap parts into place and a freehand mode for non aligned parts). These cockpits could then be downloaded onto an aircraft, so when you switch to cockpit view, the cockpit you designed is visible.
A method like this or similar would improve the novelty and retain the performance, while opening the whole cockpit design for all users.
What is "flap"?
@Squirrel I like to make cockpits but I keep them simple like the one in the "Swallow". . . just like it would be nice to have flaps ingame maybe ready made cockpit panels and other parts, and a couple (or more) of cockpits with interiors and windows to use on airliners and such. . . that way you can be as creative as you want... (sorry if this made little sense... I'm very tired)
FLAAAPP
-yours truly, MD-11 flap warning
We also need multiple slat flaps for planesike the 747
@Meawk It's a plane building game, not a stylist. And while I agree that that there's nothing wrong with creativity, it's still not fair on those who don't have the time or resources to make something so precise.
And there may be a few clever ways to insert parts in places that are hard to get to. But I don't believe they are perhaps as accurate or less time consuming than nudge controls, which again, some users don't have access to.
So all in all, not introducing something into a game simply because it discourages creativity or its reduces the novelty, is a pretty petty thing to state. Take a look at the missiles and bombs for example. People used to make their own. But they were so bulky, part/time consuming and most people didn't really care for them due to the impracticality of them. It's the same for custom cockpits. They serve no useful purpose other than to satisfy those people who are after the novelty factor or the atheistic appeal of the craft. In reality, they're actually a burden on the aircraft, they increase the weight/wing loading, which decreases flight performance and they also increase the part count, which can deprive some users of a lag free experience.
Do they add any experience to the game? No, they don't. They don't display numbers for things like rate of climb, air speed, altitude or the pitching/rolling angles of the aircraft. Sure you have a few blank dials which have analogue type displays. But again they serve no useful purpose in the game and are simply there to increase the aesthetic/novelty appeal of the aircraft. Obviously, there's nothing wrong with that, but it's still a pretty poor excuse to not give less fortunate users the same or better experience.
@MaleticAirplanes on android there are a few very clever ways to clip rotators in to place. Ask @Kikkasshes about that
@Squirrel I think it encourages creativity.
@Meawk I agree with Squirrel. I am usually making small, light aircraft that don't have enough space for rotators. Also, if I understand well, I would need a keyboard for nudging them, and I am using a touch screen android phone, so no keyboard for me.
@MaleticAirplanes It could be useful for throttle controls (or breaking controls). For example, make shift air breaks (overlap the controls and make one of the inverted). Could also be useful for automatic trimming and different throttle settings.
@Meawk Self made flaps are bulky and for those who specialise in making small aircraft due to device performance restrictions, can't make flaps using the bulky rotors provided. Self made cockpits involve a lot of modding too and some people don't know how to mod or have nudge controls to create something precise.
Sure there's a novelty in making you're own and that a lot of work goes into it, but it's unfair to not provide said things as a default for those who simply don't have the resources. At the end of the day novelty is a sentiment. Saying something shouldn't be introduced because you don't like it for sentimental/novelty reasons is pretty unfair.
no. I don't agree. Self made flaps adds something special to the plane, like a self made cockpit, trim, etc. I think it shouldn't be added and the users should experiment with their own designs.
@Squirrel just activation groups and VTOL input.
Yes
Or the ability to assign control surfaces to an activator or other method of control that isn't roll yaw or pitch. And as someone suggested, speed dependent control surfaces would be good (controls that operated at high speeds and not low speeds and vice versa).