I know there are many many experienced players with great planes and designs, and who also have great tips that would be useful for the community, however these are a few tips I have picked up along the way that may be useful for the newer players.
Designing from the ground up: I generally follow 3 main steps in sequence;
- Work on the shape and proportions. Its good spend a fair amount of time on this, because as you get further into the build, making any major changes to the body can affect various features and mechanics and take a long time to correct.
Features like bomb bays, missile bays, moving hatches, space/area for cockpits, etc also be added/allowed for.
- Work on flight dynamics. Add engines if not already installed. Check that what you have designed can fly, before spending time on features. It doesn't need to be perfect at this stage, but with enough variability of where components are placed so adjustments can be made later eg. Able to shifting weight (CoM) without adding 1000s kgs to the plane.
Balancing the CoM, CoL and CoT is the focus here.
- Add the detail, external weapons and cockpit. I add the cockpit last mainly because there are lots of small moving parts, which are easily disturbed.
Missile bays and the like - Add these in a sequence where one feature won't affect another. I generally build features from the rear to front, adding the cockpit last. The main thing to avoid is having to go back to fix something only to find by fixing it, it has affected somethings else.
If you have lots of moving parts, it is a good idea to save revisions and test frequently checking that what you have just added hasn't stopped something else from working, or worse - everything blows up when you launch!
Most important - when you post, be sure to spend time on finding good views/thumbnails to show off your design. Although I love the matt black / stealth look, it is sometimes difficult to see the plane when its posted, and people probably browse past a lot of great builds simply because they cannot seem them properly!
Other :
- For planes with a tripod landing gear set up - Place the rear landing gear just behind the CoM (red line) and this will make your plane take off very easily.
- Level flight - aim to have CoM, CoL and CoT on the same horizontal plane (sometimes its just not possible). If your plane pitches downwards, move the CoT lower (at rear), if pitching up move higher. There are other ways to do this, however this is a good starting point and will minimise having to juggle setting the airfoil parameters on multiple wings every time you make a change, also this helps if flying at different speeds.
- If you cannot nudge parts eg. IOS device, you can still rotate parts, and mirror parts into position. eg. Rotate a part 90 degrees, make the change, rotate the part back into position.
- If you have developed a super manoeuvrable plane and want to add weapons, mount them way forward under the wing - the thing to avoid is a missile hitting the plane if you fire it in an extreme inverted turn!
Hope this was useful.
SR
Here Is the link https://www.simpleplanes.com/a/r8keqN/The-Thunder-Roller-Coaster-HELP@SpiritusRaptor
Thanks @SpiritusRaptor
@chancey21 Leet me see it and I'll see what I can do... what you are doing is tricky!!!
@spiritusraptor can you give me some help on my roller coaster? I know you’re probably busy with something else, but I don’t know who else to ask. All I need help with is getting the cars to slide smoothly along the tracks. It’s ok if you don’t have time though. Just thought that I’d ask
@SpiritusRaptor I am confused now because normally when I XML my guns to put inside the fuselage with the command disableaircraftcollisions="true"> they don't blow the plane to pieces, however today they just keep blowing the plane up when I fire, no idea why please help
Good to hear@Ephwurd
Thanks for this! That tip on CoT placement's going to help me a lot!
what do you mean the same horizontal plane?@SpiritusRaptor
@SpiritusRaptor how do you manually change the weight?
Which part? @swagsmurf87
@SpiritusRaptor how do you do that?
@swagsmurf87 I havent had any success in changing drag by editing XML files. Weight is also tricky in the XML file, and I change that manually in the normal editor.
@swagsmurf87 What I do when searching for parts in the XML file is search for something unique for a part, or change a part so it is unique for this purpose. So for fuselage blocks I'll set bouyancy the one I'm looking for to full and all others to zero and then search for it int he XML file. For rotators I'll make ont he settings different from all others and search for that.
@SpiritusRaptor one more question about XML modding. How do you get rid of the weight and drag of a part so the plane doesnt lean to on side?
@SpiritusRaptor it's ok, DeezDucks helped me out, but I can't figure out how to tell which part is which and how to edit the length, size, drag, and rotation of them?
@swagsmurf87
In the XML file, find the rotator in question and edit the 'min="-1"' or 'max="1"' setting, change the seeting of one of these to zero.
@swagsmurf87 I'm OSX and not sure where the files are on Windows. Some one else should be able to help, but basicially each plane has an xml file, once you locate that then you're set.
@SpiritusRaptor Windows 8
@swagsmurf87 What OS are you using?
@SpiritusRaptor how do you get to see the xml for all the parts and edit them?
Sorry, what do you mean?@swagsmurf87
@SpiritusRaptor well how do you do it on there?
@swagsmurf87 Not sure, I use a Mac
@Ch4mp4000 welcome
@SpiritusRaptor thanks for the tips.