I have some suggestions and bug reports that may not be difficult to change or fix.
1: Rotator Color
Due to latest update, rotator's color is changed and some old airplanes looks really bad. This really needs to be restored!
2: Engine Overspeed
I think it's unnecessary. It's bit complicated and there will be no problem even if it is removed.
3: Throttle Governor
We can't stop Prop engines with throttle governor. They should be stopped when throttle is 0%.
4: Pitch Range Scale and Blade Visual
Pitch Range Scale option changes the visual of default angle of blades, but it doesn't changes actual function. It will be confusing for beginners.
5: Zoom in/out
FOV is fixed to 60 degree in every camera. I want to zoom in and out by scroll wheel in cockpit view and fly-by view. In orbit view when paused, (ctrl)+(right cllick)+(mouse up/down) to zoom in and out will be useful. That will help taking some cool screenshots and movies!
6: How does SimplePlanes choose AI traffic planes?
Some Aircrafts I have does not appear in AI traffic. I don't want to choose it indivisually, but I want to know how the game chooses airplanes...
7: Pink Broken Propeller
It's a small bug. When AI traffic crashed, broken propellers does not disappear and it's color will turn into pink.
By the way, Thanks for consistent update and community support Devs! I especially excited to see Destroyer with heliport!
Actually, those angles mean a lot. It changes how the props operate effectively. Lesser angles means higher acceleration but consequently less speed. Large angles mean higher speed but less acceleration, especially at lower speeds, to a point. At extremely high angles, the props are effectively useless because they are no longer really 'gripping' the air, and are really just spinning blades that are slowing down the drive(and most noticable at ~85-90 degrees). And the overspeed is actually an important quality... It is the point at which the prop is turning too fast for the blade shaft to handle. Extended periods operating at that point will destroy the shaft and consequently the propellor falls off. If there was not an overspeed, it would make props very abusable, and not really realistic. You could just set your prop to a fairly small ammount of rotation, and then give it a maxed HP rating, and would be able to accelerate beyond the point the overspeed limits them at(well, it's not limiting it, you can do it for short periods, but overall it's best not to go into that).
Throttle governor is literally what it says, it governs the throttle to a certain RPM. If you actually know it's applications IRL, you would know they use those on helicopters especially
Field of vision and zooming in or out are two completely different things, FYI. And you CAN already zoom in and out with orbit view with the scroll wheel, and I think chase view is the same.
And as for visual... it does correlate to the things you set on the prop(in fact, I'm pretty sure the starting rotation adjustment can be seen from the editor for the neutral position). 100% rotation range means, more or less, 90 degrees from the starting point? I haven't tried different starting locations with the prop to see if there is a limit to it's rotation.
@Dipper I tested it for a bit, I'm definitely not seeing what you're describing, allowing for the fact that 100% pitch isn't actually quite perpendicular to the direction of rotation. You're saying that the pitch range scale has a quadratic effect on the visual position of the blades when it should be linear, right?
@Skua I mean...
Physics: Angle = (Pitch)+(VTOL Slider)(Pitch Range Scale)
Visual: Angle = ((Pitch)+(VTOL Slider)(Pitch Range Scale))*(Pitch Range Scale)
It's difficult to explain :/
@Dipper ah yeah, sorry, you're right about the throttle governor. I guess that's because the throttle governor replaces the actual throttle controls and just tries to keep the props at a constant speed. I'm still not sure where you're getting the idea that pitch range scale doesn't have an effect, though, it really does. Pitch range scale determines the maximum deflection of the prop blades, neutral pitch determines what percentage of the pitch range scale is set when the input is set to zero.
@Dipper Like these?
Spoilers too
@Dipper Beat me to it
@Skua I believe he means when you put the prop on manual pitch control, and enable throttle governor
@Skua "Throttle Governor" is an option that will appear when the pitch control option is "Manual". It helps engines not to overspeed, but it automatically spins regardless of throttle control. Pitch range scale option changes default angle visually but not functionally so I think it will lead to misunderstanding for beginners.
I can answer some of these...
3: if you're at 0% thrust, the prop will still spin because of the plane's speed. The prop is now more like a windmill than a prop.
4: pitch scale range doesn't change the default angle, it changes the maximum angle. This image shows two props; the left one has a 50% range, and the right one has a 90% range. The one on the right can achieve higher top speeds, but accelerates more slowly and requires a more powerful engine.
6: it selects them randomly, so long as the plane has less than 300 parts and... 16 control surfaces, I think? Something like that. The first time it selects any given plane, it will spend 90 seconds testing it for flyability. If the AI is able to fly the plane, it will select it again some time. If it can't, it will avoid that one.