What the input is that allows you to look around? Is it mouse-1? I'm working on a fairly cool concept, which will be incredible if i can get it to work
The input inside unity for PC to allow looking with the mouse would be "Mouse 0" or "Mouse Button 0" (or something like that... it starts at 0, which is the left mouse button), and the standard Unity input for mouse motion itself is "Input.GetAxis("MouseY")", or something similar.
However, SimplePlanes doesn't use standard Unity input (at least for most things... mouse input may be an exception but I haven't dug around enough to know), and I'm pretty sure that you can't set something to that input through the XML either way.
Left click while in plane right click enables mouse joystick and pressing control in the editor while left clicking to look around means you won't grab or copy items you touch
Thanks for answering. It was worth a try. @HellFireKoder
The input inside unity for PC to allow looking with the mouse would be "Mouse 0" or "Mouse Button 0" (or something like that... it starts at 0, which is the left mouse button), and the standard Unity input for mouse motion itself is "Input.GetAxis("MouseY")", or something similar.
However, SimplePlanes doesn't use standard Unity input (at least for most things... mouse input may be an exception but I haven't dug around enough to know), and I'm pretty sure that you can't set something to that input through the XML either way.
@Manboy2 I think Latent is right to be tagging HellFireKoder, he knows a lot more about the inner workings of the game than me
@Skua
@HellFireKoder might be able to help you out with this.
Ok just to let you know it doesn't say that so more people might get confused@Allstar
Thanks for trying to help, but I meant an xml input like "Throttle, Brake, or VTOL" @Halfstrike
Left click while in plane right click enables mouse joystick and pressing control in the editor while left clicking to look around means you won't grab or copy items you touch
@PhilipTarpley @nathanmikeska