@Procyon .xml files are the files that contain the codes for different vehicles. When you open them up, the different parts are represented by different lines of code (or groups thereof). By modifying that code, you can modify the parts in ways the editor won't allow. You can access them using a program called Notepad++, which is free, iirc.
@Sofa Ok thanks, but for one, I honestly have no idea what you mean by ".xml" files. If you mean the item's coding, sure, but other than that I do not have a clue.
You mean making the roundels themselves in the editor, or help coming up with a design?
If it's the former - In the designer, you can use fuselage parts to make "decals" by editing the plane's .xml files. These can be found in C:\Users(you)\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns, and edited in NotePad++. In the code, you can find the properties of fuselage parts you've placed in the designer, and change their size with greater precision and fewer limitations than you can in the designer. It's tricky and time-consuming, but it works.
If it's the latter - I don't fancy myself a graphic designer, but I can try and work wit ye on that.
@Procyon .xml files are the files that contain the codes for different vehicles. When you open them up, the different parts are represented by different lines of code (or groups thereof). By modifying that code, you can modify the parts in ways the editor won't allow. You can access them using a program called Notepad++, which is free, iirc.
@Sofa Ok thanks, but for one, I honestly have no idea what you mean by ".xml" files. If you mean the item's coding, sure, but other than that I do not have a clue.
You mean making the roundels themselves in the editor, or help coming up with a design?
If it's the former - In the designer, you can use fuselage parts to make "decals" by editing the plane's .xml files. These can be found in C:\Users(you)\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns, and edited in NotePad++. In the code, you can find the properties of fuselage parts you've placed in the designer, and change their size with greater precision and fewer limitations than you can in the designer. It's tricky and time-consuming, but it works.
If it's the latter - I don't fancy myself a graphic designer, but I can try and work wit ye on that.