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Where are our mod tools?

Dev WNP78  8.6 years ago

I don't know how many people have noticed - some people surely? - but on the new beta update there are no mod tools. I think and sincerly hope that the devs are still working on them, and haven't abolished them.


WNP78

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    Hey were can I find the mod tools for 2019

    +4 5.2 years ago
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    Dev WNP78

    @Avi200 what's with the random upvote? This is a really old post, and the issue it concerns has been solved long ago.

    7.2 years ago
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    2,998 DarkLithium

    @WNP78 There's new tools in the newest beta on steam in the files, just go to the steam files and click mod tools then drag the unity files into the assets file within the unity files...

    8.6 years ago
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    Dev WNP78

    @nathanmikeska Can you notify me when you do?

    8.6 years ago
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    Dev WNP78

    @nathanmikeska yeah, I usually learn stuff to do with coding by reverse-engineering. I'll try

    8.6 years ago
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    @WNP78 We haven't updated those for a while now... Guess we should probably do that at some point...

    8.6 years ago
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    Dev WNP78

    @nathanmikeska I saw in another post that you have rebuild the Mod tools and put them on the website, I was wondering if you updated the map mod tools as well?

    8.6 years ago
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    @WNP78 There isn't really a good way to access existing SimplePlanes assets from a mod. You can load our most of our assets via a call to Resources.Load if you know the path to our prefabs or assets, but I'm not sure how you'd figure out what those paths are. If there is an asset in particular you are looking to load up, let me know and I can tell you its path.

    8.6 years ago
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    Dev WNP78

    @nathanmikeska How do you access the assets? I heard somewhere that they are in a .assets file.

    8.6 years ago
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    @WNP78 Clever :-)

    8.6 years ago
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    Dev WNP78

    @nathanmikeska yeah, I saw through the dev console. sometimes I can't be bothered to take them out, so I do this

    8.6 years ago
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    @WNP78 We will hopefully have a new build out in the next day or two. Not sure yet, just seeing how things go. As for the turret scripts, they are not included in the mod tools, but if you were willing to use some reflection go through some trial & error, you could probably get them running on your own custom turrets. The script used on the snowstone turrents is 'Assets.Scripts.Levels.Enemies.RotatingMissileLauncherScript'

    8.6 years ago
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    Dev WNP78

    @nathanmikeska and when will that be? (if you're allowed to say). I'm guessing that's the final release (Friday).

    8.6 years ago
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    We forgot to include them in the last build. They should be in the next. Not much has changed, though we using a newer version of Unity, so you should be able to build your mods in Unity 5.3. Haven't tried 5.4, but it's possible it may work as well.

    8.6 years ago
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    Dev WNP78

    A side comment - are the turret scripts included in the old mod tools (i.e for the destroyers)? If so, could someone tell me how to find them? If I dedicated myself, I could proabaly get the rotating functions working by myself. It's just the missile launch and player tracking systems I need.

    8.6 years ago
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    49.1k Flightsonic

    I would love if previous maps would be compatible...

    8.6 years ago