Curved is useful for some things, EG boats, Bomb Bays and making things look more curved, (smooth makes everything almost square if it's big) so a circular option would be a great addition and it would save SO MANY of my projects that I've started but never finished due to the daunting task of trying to make a large circular fuselage, an example would be my AVRO Vulcan that has been sitting in the builder for at least 9 months gathering dust whilst I've waited for larger circles to be added! Please! I would give everything for large circles :D
PS wheels and engines look top notch! Give the lads at Jundroo my applause!
PPS any info on IOS beta??? I know there's no chance of the new islands to be added but any news of what else may be implemented and when? Would be rly helpful to know :) @AndrewGarrison
@AndrewGarrison I'd like to be able to have fully circular fuselage pieces at >2 diameter. I'd say to leave the current curved corner in and add the fully circular as an additional option. Or - and I'm guessing this would be a lot of work and might not be possible - set the fuselage edge settings to a roundness slider. So 0% would be completely square, like the existing Hard setting, while 100% would be fully circular.
@AndrewGarrison I don't really care about the current curved at >2 diameter. Let the smooth option be what curved is today (for >2 diameter) and curved be completely circular for every diameter.
@kikasshes I'll add the 0.25 length today. The circular fuselage pieces is a much bigger thing, not sure I will get to that. Does anyone like the behavior of Curved at > 2 diameter? If I were to do this task, should I just get rid of the existing Curved and replace it with Circular behavior?
@AndrewGarrison The 0.25 steps in diameter were nice (talking about fuselage blocks) , but why can't we have down to 0.25 blocks in length too? And with the new airliner engine we need to be able to make cylinders with diameters larger than 2 which is the current limit. (square airliners look so bad!) Maybe add a new corner type called 'circle' .
@kikasshes YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@FrankieB We got VTOL as an input for control surfaces!!!
@kikasshes ywah
Coo @kikasshes
@Upquark jag @FrankieB now we have .25 in length too
@Upquark yeah I would
I could not, also 0.25 rise plus run would be great @FrankieB
@PlanesOfOld We will try and get some more info out soon about the mobile beta. We are shooting for next Friday, best case scenario.
Curved is useful for some things, EG boats, Bomb Bays and making things look more curved, (smooth makes everything almost square if it's big) so a circular option would be a great addition and it would save SO MANY of my projects that I've started but never finished due to the daunting task of trying to make a large circular fuselage, an example would be my AVRO Vulcan that has been sitting in the builder for at least 9 months gathering dust whilst I've waited for larger circles to be added! Please! I would give everything for large circles :D
PS wheels and engines look top notch! Give the lads at Jundroo my applause!
PPS any info on IOS beta??? I know there's no chance of the new islands to be added but any news of what else may be implemented and when? Would be rly helpful to know :) @AndrewGarrison
@AndrewGarrison I'd like to be able to have fully circular fuselage pieces at >2 diameter. I'd say to leave the current curved corner in and add the fully circular as an additional option. Or - and I'm guessing this would be a lot of work and might not be possible - set the fuselage edge settings to a roundness slider. So 0% would be completely square, like the existing Hard setting, while 100% would be fully circular.
i have an idea bomb racks and missle ones to i made this comment on the annoucement
@AndrewGarrison I don't really care about the current curved at >2 diameter. Let the smooth option be what curved is today (for >2 diameter) and curved be completely circular for every diameter.
@AndrewGarrison I don't really like the curve at 5. I think keep the curved then add circular, so we have more options.
@kikasshes I'll add the 0.25 length today. The circular fuselage pieces is a much bigger thing, not sure I will get to that. Does anyone like the behavior of Curved at > 2 diameter? If I were to do this task, should I just get rid of the existing Curved and replace it with Circular behavior?
@AndrewGarrison The 0.25 steps in diameter were nice (talking about fuselage blocks) , but why can't we have down to 0.25 blocks in length too? And with the new airliner engine we need to be able to make cylinders with diameters larger than 2 which is the current limit. (square airliners look so bad!) Maybe add a new corner type called 'circle' .
@Upquark i think you can, idk though
Yhea @kikasshes , that's what I meant, fuselage length
With a fuselage cone? @FrankieB
@kikasshes oh, I thought he meant diameter
@FrankieB @Upquark But not in length, just diameter
@Upquark not for me in the beta I went to 0.25 no XML
@kikasshes yeah
@FrankieB Yes that's what I mean. If they could just add basic flaps first we could push them for fancier stuff later
Also, really devs? Amazing job with the beta, but still, 0.5 is still the smallest we can go????? Wut
@kikasshes yeah, but for know, I just want basic flaps