I'm pretty sure this is to do with the floating origin (correct me if I'm wrong), but I'm building something for a map (a turret) and it just keeps hovering in the wrong place. I am in the beleif that it is to do with the floating origin because when I fly away from it it moves (in jumps). Any help would be appreciated regarding how to use the Ignore Floating Origin Script and it's mysterious 'Reposition children' property.
@WNP78 Regarding the mod not saving sometimes... is this reproducible? Are there certain steps that you take that always result in the mod saving or not saving? If you have a project that consistently reproduces this problem, I could take a look at it if you are willing to upload a zip somewhere I can download it.
@HellFireKoder Oh, I was getting confused. I though I tried it without the ignore floating origin but there's this really annoying glitch that means that half the time I save a mod it doesn't update on the game. It's wierd, and I don't know why it happens.
The jumping is because of the ignore floating origin script, because what that script does is it keeps the games floating origin from repositioning it, and really it's not what's "jumping", that's everything else, so the plane never gets to far from Vector3.Zero (the center of the "world"), to prevent floating point errors.
The hovering, I'm not sure about.... but really ignore floating origin shouldn't be on anything except, for example, GUI, which should never be to far from Vector3.Zero, and should stay in the exact same "real position" at all times.