Yet another beta update was just pushed to Steam.
Previous beta patch notes:
1.4.0.1
1.4.0.2
1.4.0.3
1.4.0.4
1.4.0.5
Patch notes for this update - v1.4.0.6
- Added a race track at Maywar
- Added option for Circular Fuselage
- Added option to toggle piston between push and pull in the designer
- Added scale XML attribute to parts, so now with XML modding you can scale them by any amount. This has not been tested on every part, so use at your own risk!
- Added massScale XML attribute to parts, so you can scale mass of a part via XML.
- Improved discoverable locations on Maywar and Snowstone
- Fixed a problem with wheels sinking into the ground
- Fixed some display glitches with various particle systems
- Fixed an error log spam issue in the SAM Evasion challenge which could result in low framerate
- Fixed some display glitches at the Snowstone airport
- Fixed a memory leak related to the music
- Fixed a targeting box color issue with AI traffic in sandbox mode.
- Tweaked default slip and turn rate settings for wheels
- Fixed airport collider at Avalanche Airport
- Fixed bug where wheels did not turn slower in slow motion
@AndrewGarrison
sorry for bothering you but i have 2 questions.
1. Is it possible that you add a pm system to this website in the future ?
It would make colab builds and conversations much easier.
2. Is there a reason no dev or mod answers to the request about a star wars tag ?
I understand the problem if there are only a few builds but now we have a big number of star wars builds and based of designs.
It would be great if we can combine them under one Tag
When is it out on mobile
is there a way for to access beta on the mac app store @AndrewGarrison
@BoxGlow - I know! I was thinking of a walking robot. It is now possible. With the larger parts my "large fuselage" is now outdated, so I've been updating the Corsair with a night fighter variation. I swapped out the small bomb missiles with big bombs... scaled down of course. Also was able to scale the rear wheel nicely. work in progress.
@WalrusAircraft IKR? its so much fun now. I'm finding myself editing xml files more than actually playing.. the new codes make things very convenient..
.
now that you mentioned tanks.. can you put a super micro one in your already micro b-29? that would be very cool!
.
I'm now making a mini frigate after that, since we now have cycling pistons, my dream machine.. it will take some time though..
@BoxGlow - The possibilities are endless with the scaling features. I'm making mini boom 50 for my micro B-29. It is so cute to see so many little bombs with no weight penalty come out of that airplane. I was also able to make tank like wheels with the scaling... lol! This is so much fun.
I found a bug
Is it possible that big wheels could have bouancy?
@CarlosDanger13 as stated by the devs on an earlier post: "Mobile
We are hoping to release on mobile sometime this towards the end of this month. We are not exactly sure what features will make it into mobile, but we will make sure we get all parts on mobile. Unfortunately the new islands will never make it to mobile since they are huge."
@TheLatentImage how long do I have to wait for androids update
@BoxGlow thanks you!
@AndrewGarrison @PhilipTarpley - Guys is the slow motion meant to activate low gravity too?
Everytime I enable slow motion my vehicle gets all floaty, and a small bumb or jump will 5x higher than normal.
@JMicah4 on any part, use:
disableAircraftCollisions="true"
,massScale="x"
andscale="x,x,x"
between thematerials="x,x,x"
and the>
.
on small and hinged rotators, use
disableBaseMesh="true"
at the end of the firstJointRotator.State
line, but before the/>
@AndrewGarrison Is there no discoverable location for the new racetrack? and its kinda hard to get up in there when you drive a car with low ground clearance.. can you add a ramp/ pit stop / parking lot that we could climb to get to the track?
edit.. the starting line (is the checkered area considered the starting line??) is not flat.. the new resizeable wheels slip on them when the cars is stopped.
How do you scale parts? And disable aircraft collisions? I don't see either I the xml.
CIRCULAR FUSELAGES! YES THANK YOU!
The circular fuselage option is so good!!!
@WalrusAircraft can confirm.. Some of my planes has no trouble going inside the bandit hangars before.. But now they dont fit anymore.
Hey Andrew, it appears bandit island is higher. The buildings have all sunk into the ground. Notice the stairs are missing on the buildings. @andrewgarrison
Actually, I have to ask... Do you have any way to allow a rotator(or any device that requires input) to be activated by the Gear button? @AndrewGarrision @PhilipTarpley
Last minute, I know, but I needed to ask, because I completely forgot about that fact when I asked for the extended by default pistons, XD.
Take a look at this and see if you find any unintended behaviour.
When will the update be released on Amazon? @AndrewGarrison
@CyberDyneIndustries It's where you set the corners (Click past curved, smooth and hard edges to get to circular)
@kikasshes Ok, I'm sorry, I hadn't realized it was a corner setting. I've got it now. =)
@CyberDyneIndustries Are you sure you're running BETA 1.4.0.6?