Here's a question for the Developers;
We've all learned by now that ships can be sunk just with unmodified simple guns - whether wing or minis. However the so-called "Bridgekiller" guns just causes them to spazz out and run around in circles at mach speeds.
If guns are legitimately changed, according to caliber, muzzle velocity (which BTW, that's meters per second, isn't it?), rate of fire and projectile weight will guns inflict a higher amount of damage? (Right now I have primary guns on a corvette that fling Boom-50s out to about 2 mi range and naturally if it hits the target that target sinks.) However, there's no reloading and it ties up CGs to fire them off. I want to know if you increase the caliber to say 5.0, 760 muzzle velocity (assuming that is meters per second), 24 kg bullet weight, rounds per second reduced to 1, burst being 1 shot and a count of 5 between shots - would this cause the game engine to go crazy like modded bridge killers, would the game interpret this as a normal bullet impact or would this inflict serious damage to one of the in-game ships?
Now the suggestion; Would it be possible to add a sound effects modifier for the guns? Having a wing gun buried to the tip at the end of a long cannon properly scaled to the projectile that will be emitted from it in game play still sounding only like a 0.5 caliber gun just seems wrong. I was thinking a coding modification of something like ReportAudio="(1-4)" 1=Default, 2=Small part explosion audio, 3=Missile impact audio, 4=Boom-25 audio?
-DA
@RocketLL