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Scaled Guns

Dev WNP78  8.6 years ago

I think the most annoying part of the scale="x,y,z" feature is that the bullets and the flame effect does not scale with the part. It makes otherwise intimidating and powerful massive guns look like child's toys. Also, can the bullet start position be at the back of the barrel?

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    Dev WNP78

    @reCarn massScale changes the mass - or the WEIGHT

    8.6 years ago
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    @reCarn massScale is just 1 number.

    8.6 years ago
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    762 reCarn

    @IStoleYourMeme @WNP78 , thanks guys, I'll give this xml thing another chance. Wish me luck!

    8.6 years ago
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    Dev WNP78

    @reCarn OK so imagine I just typed a less than symbolpart partType="block-1" scale="2,2,2" position="blah, blah, blah" etc >

    8.6 years ago
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    @reCarn It has to go before the > at the end of the line.
    Ex: materials="11" scale="1.5,1.5,1.5">

    8.6 years ago
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    762 reCarn

    @WNP78 oh...properties then? Ok, I'll do that. I'm assuming massScale is just scaling all 3 dimensions by "n".

    8.6 years ago
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    Dev WNP78

    I would have put a less than symbol in front of 'part' but the website prevents me, in order to block inline HTML.

    8.6 years ago
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    Dev WNP78

    @IStoleYourMeme @reCarn @LoadingCheese you can actually put
    scale="x,y,z"
    In any part of the part partType="...... > bit.
    Oh and you can add massScale="n" (of course, substituting n)

    8.6 years ago
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    762 reCarn

    @IStoleYourMeme ok, I tried but nothing seems to change. I've tried putting it after the /> which doesn't seem to work. No clue exactly where to put it. Can I ask for a sample code here?

    8.6 years ago
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    @reCarn You have to add it yourself. After the materials section, put:
    scale="x,y,z"

    8.6 years ago
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    762 reCarn

    @IStoleYourMeme how exactly? Please?

    8.6 years ago
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    @reCarn It's a new thing that can be XML edited to change the size of parts

    8.6 years ago
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    762 reCarn

    What's scale? Is it a new feature?

    8.6 years ago
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    Dev WNP78

    @BritishNarwhal the main thing is the bullets and the effect not scaling

    8.6 years ago
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    I think the bullet start position is fine where it is, it allows us to make more accurate replicas that have gunt that shoot through the propellers without exploding.
    also, i think i have seen some people who made planes with modified start positions.

    8.6 years ago