@BoxGlow The issue is that it needs to be specifically bound to pitching down, not just pitch. I don't want reverse indicators going on while people are driving forwards.
you can! You will have to edit the XML entry of the beacon light in question!. in there, look for input="None" and change its value to input="Pitch"
.
as proof take a look at my loader, it has working brake lights and levers are lit when you move them.
@BoxGlow I will wind up doing that, just wish they could be fully functional
@MisterMasada oops, didnt noticed that.. you could use activation groups
@BoxGlow The issue is that it needs to be specifically bound to pitching down, not just pitch. I don't want reverse indicators going on while people are driving forwards.
@BoxGlow
DAMN!
didn't notice that bit, I was looking for an InputController! Well, there you go @MisterMasada , sorry for that....
you can! You will have to edit the XML entry of the beacon light in question!. in there, look for
input="None"
and change its value toinput="Pitch"
.
as proof take a look at my loader, it has working brake lights and levers are lit when you move them.
@MisterMasada I'll see if I can work on a piston design, and tell you if I can.
@WNP78 Well darn, I have working brake lights, guess I'll have to be satisfied with that.
Unfortunately, no. Unless you want to make with a piston that pushes something in front of the light, and moves away when reversing