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Unguided Missile & Other Miscellaneous Parts

3,690 LjSpike  8.5 years ago

So firstly, unguided missiles, or rockets if you wish. I like making some 1930s and 1940s style planes at the moment, and there was no such thing as guidance systems. It was fire by eye, often against ground targets where a bomb isn't suitable, but I don't want a clunky circular modern rocket pod, I want individual, place able small rockets & perhaps an individual rocket in a small box, for custom shaped banks of rockets.
Rear landing gear, are a hell to put on most planes, aside from jet fighters (which have two rear engines so can do that). Would it be possibly to have a rear landing gear, where the "door" bends onto the fuselage parts?
Brighter lights. Or a light brightness slider! I'd like ones that fade in and out as well, and some directional 'spotlights' perhaps.
Targeting block. For modern planes this would be, mostly, but perhaps some older ones too, it would built into a "turret" and would have controls which could be added, a bit like wings and the indefinite amount of control surfaces. You'd say if the control moves the turret, horizontally or vertically when rotated, and it'd control the rotation of those parts to allow automatic aiming (and if possible, auto firing by connecting guns to it). Then you could have a range in the targeting (via a slider?) and an auto reset tick box which would put the turret back to beginning position when not targeting.

Finally, more jets and propellers, as far as jets go, I'd like some engines which can 'sink' into the fuselage and perhaps some inlets which do the same, then I'd like a large propellor, like the current large one, but which gets smaller towards the front (to fit with the shape of fighters) and a smaller propellor in a similar style to the big one, as well as a smaller propellor for 1x1 circular/curved fuselage parts.

I'd also enjoy to see a tube shaped normal block.

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    3,690 LjSpike

    @Geekpride I might try it, on PC the people with XML modding can easily shrink it, but a new part for it would be nice.

    8.5 years ago
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    17.4k Geekpride

    @LjSpike The pylon method does engage missile thrust, at least on the PC version. I get your point about the size and look, I know it's not an ideal solution but I thought you might be interested.

    8.5 years ago
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    3,690 LjSpike

    @Geekpride the rocket however, won't engage thrust, will it? Plus, what if I want to fit it to the fuselage, or want to avoid using a large, clunky pylon? We could make manually guided rockets back before even fuselages, but they were big, and messy. The point of an individual unguided rocket, is to be small. Compact and efficient.
    Additionally an unguided rocket would probably be smaller then the guided ones, max two blocks long.

    8.5 years ago
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    17.4k Geekpride

    You can make your own unguided rocket. Take a normal missile, attach it to a pylon and give the pylon an activation group in the properties menu. When you activate that group, it will fire the missile straight forwards without guidance.

    8.5 years ago
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    3,690 LjSpike

    Tag added. Didn't know till now forum posts had tags.

    8.5 years ago