Okay, so I've been thinking about some simple stuff (haha) and i have a couple ideas for future SP updates. I know the devs released a big update fairly recently, so, honestly, I don't expect these ideas to even be seen by dev eyes.
Parts:
A transmission. I've posted about this, but, in a nutshell, your vehicles wouldn't need it, but it increase acceleration, torque, and tractive force.
glass panels: transparent, but shatters, rather than explodes, and is very brittle.
That's it, two whole new parts!
New options/features ideas:
Different wheels. Like, we gave three different tires. We should have different wheels.
If your RPMs increase to drastically on a car engine, it over speeds and explodes, like the props. This would happen in real life.
The option to angle shocks and Pistons, like with rise and run?
And, for the fun of it, customizable engines, like, with different configurations, cylinders, and other stuff, for car buffs.
Thoughts?
And maybe different engine noises@SigmaTwelve
I would like to have a Manual Transmission. That would be awesome cause the cars would sound really cool!!@SigmaTwelve
I agree with the car RPM stuff and Transmission and customizable engines!! That is a great idea!@SigmaTwelve
i love the customizable engine
@WeeBabySeamus
@PhilipTarpley
We need Thrust Vectoring Nozzles with connection points for custom configs
@WeeBabySeamus
@PhilipTarpley
and also add (please add this to forum) a delay for beacon lights and, a cycle mode for rotators for a infinite spin
Tank tracks. But yeah.
I started the glass idea
Awesome!! @jamesPLANESii
YAS YAS YAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!@ronyseptian17
your point level (at this moment) is 1,666, 0.0
And maybe an option between 4 stroke and 2 stroke engines
I say the transmission is a 1x 1 block that you hook up an engine or two to make a manual car. It shouldn't improve anything directly, rather allow you to shift on your own and reap the benefits of doing so. There needs to be a small rpm gauge somewhere to know when to shift, cuz shifting by sound is annoying. You should be able to custom ze th number of gears too. For the engines, you could just have modular engine pieces, like a v2 to connect to other v shaped blocks, and a single piston to make an inline.
Hollow fuselage block,and delay option e.g you have 2 missiles,all is connected to AG 1.Missile A is set without delay,and missile B is set with 1 sec delay,and when you activate AG1,missile B is launched 1 sec after missile A,and this apply to other parts like rotator,piston,bomb,engine,beacon (maybe)
An interesting idea. I also supported glass blocks. Their cool indeed.
more presice part ratation
electric motors
gearbox