A symmetric wing produces the least lift and the least drag, a semi-symmetric wing produces medium lift and medium drag, a flat-bottom wing produces high lift and high drag. If you want a lot of lift with small wing area, you use a wing type with more lift. Otherwise you better take the wing type with the lowest drag and increase wing area for more lift. Also all wing types except symmetric gain more lift with more speed, which may become a problem with stability at low and high speeds.
They are not airfoils by the way, they are wing shapes.
What are funky trees?
A symmetric wing produces the least lift and the least drag, a semi-symmetric wing produces medium lift and medium drag, a flat-bottom wing produces high lift and high drag. If you want a lot of lift with small wing area, you use a wing type with more lift. Otherwise you better take the wing type with the lowest drag and increase wing area for more lift. Also all wing types except symmetric gain more lift with more speed, which may become a problem with stability at low and high speeds.
They are not airfoils by the way, they are wing shapes.
@TheLieutenant yeah, i just dont use flat :P
@Mox The tutorial doesn't really explain flat, though.
Flat bottom is for more acrobatic airplanes, and for the most lift out of all.
oh ok ill check it out @Mox
I knew what they do in real life, but I didn't Know they had an effect in sp :)@Mox
@MechWARRIOR57 i believe so
Also the tutorial is in ground school
where is the tutorial? is it for this game i heard that if all the wings are symmetric you go faster is that true?@Mox
@TTHHSSSS if you want more information you can look on google.
Oh, never knew..@Mox
Yes. Semi-symmetric provides lift, and symmetric is good for the stabilizers. There is a tutorial for the airfoils.