Hi , during these last times ive tried to make a soft body physics aircraft in the game and i finished it yesterday : here it is : https://www.simpleplanes.com/a/0gMS5u/soft-body-physicsrealistic-crash-hispano-ha-300-under-fuselage-intake-config
note that its hard to control as it is my first try i havent developped the best techniques yet but it can takeoff and land without necessary breaking apart , also i recommand to switch to camera 1 for better view.
Hi , during these last times ive tried to make a soft body physics aircraft in the game and i finished it yesterday : here it is : https://www.simpleplanes.com/a/0gMS5u/soft-body-physicsrealistic-crash-hispano-ha-300-under-fuselage-intake-config
note that its hard to control as it is my first try i havent developped the best techniques yet but it can takeoff and land without necessary breaking apart , also i recommand to switch to camera 1 for better view.
@BirdOfSteel agree very good idea, but 1 billions of people have done it before
I agree @BirdOfSteel
@Flightsonic no not like beamng. i think it would be be cool when the things deform (not high detailed)
@birdsofsteel soft body physics? You're talking about what I think you are, like how models react in BeamNG.drive?
@Flightsonic i think no
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