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About maneuverability

5,757 VarcJohn  8.4 years ago

I value the maneuverability of an aircraft very much that I have been developing my VX series. From VX-01 to VX-10, the mobility is gradually increasing except for VX-06 (a passenger aircraft ). After making ten airplanes, I am wondering that, is it really important to get an airplane extremely powerful in mobility...and how to build it with a better look...

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    5,757 VarcJohn

    @KCferrari yea, I will pay more attention to the sides.

    8.4 years ago
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    56.2k AviownCorp

    @VarcJohn the CoM and CoL position is the most important issue of making a plane, which I wanted you to study. No matter whether it is a WWI or 2050 design.

    8.4 years ago
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    18.8k KCferrari

    @VarcJohn The pilot died the first turn you made XD Also, this post was supposed to be about visuals too.. yes do some visuals. Also, focus on the side profile of the jets too. Your tops are cool shapes, but the sides are straight and lame. too many people forget to work with height, and it really hurts their designs

    8.4 years ago
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    5,757 VarcJohn

    @KCferrari So...I gonna put up some weight...yea,it's Too Sensitive to control it...(maybe the pilot has already been killed in the plane by the G Force...)

    8.4 years ago
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    18.8k KCferrari

    @VarcJohn yea, so relatively, its the weight of a feather with the lift of an airliner lol. Personally I find those harder to fly because theyre so sensitive you can never line up shots or have a smooth landing

    8.4 years ago
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    5,757 VarcJohn

    @KCferrari My VX-09 only have a wing load of 12.2lbs/sqft .......so it can turn in a very very small circle...😂

    8.4 years ago
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    18.8k KCferrari

    @VarcJohn Glad i can help. Also something to note, is that full supermaneuverability including mainly the ability to cobra, is only possible above a certain level of wing loading. If the wing load is very low, the plane will feel on rails, which is good to most people, but it also means the plane will not be able to "drift" into maneuvers. On the other hand, too high of a load will not be able to turn. Having relatively high wing loads does of course mean its turning time is longer
    I'm more on the side of realism though, and real planes can't do 2 second full turns XD In fact, a real Su-33 can have a wing load of almost 100 lbs/sqft, so its easy to see how it can tailslide at lower speeds

    8.4 years ago
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    5,757 VarcJohn

    @AviownCorp Thanks for inviting, and I have to admit that you plane have a good balance between mobility and stability. But the shape design ..well, it's really not my type. They are more like the old one. Anyway, I can learn from your designs to get the CoM &CoL in a more reasonable place.Thanks anyway.

    8.4 years ago
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    5,757 VarcJohn

    @KCferrari I tried them before. They are both very good plane. And what I learn from your planes is to create a pro-stable(?) design, which balance stability with mobility. Maybe I can get my plane more interesting by giving it the ability to do some incredible maneuvers while pulling violently with air brakes.(Your Su-37 TVC can perform a Cobra Maneuver). But when normally control the both two planes, I think they would have a smaller circling radius. Well, thanks for your advice,and I am sure I can build better planes through learning your designs.

    8.4 years ago
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    18.8k KCferrari

    Its all about balance and leverage, and having the right amount of lift in the right places. Check out my Fenrir and Su-37 TVC if you want to see some interesting balance work with supermaneuverability. (shameless promotion) Seriously though, it might help you out a bit lol

    8.4 years ago
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    56.2k AviownCorp

    If you excuse then I would like to invite you to see my highlighted planes! Just click on my id!

    8.4 years ago