@TheEpicLemur I believe I sent you a fix yesterday? And I don't know. I think trim only really works for mobile. However, you can XML mod VTOL as an input.
How can I stop my plane from tilting forward? It's like a fighter so the main wings are large and rear based. The CoM, CoL, and CoT seem to be fine, it is very maneoverable but it tilts... So annoying@Squirrel should I do anything in particular with the airfoil?
@jfriss Just use for future reference then. All the stuff I mentioned below works on making the aircraft unstable as well as making it agile (the two go hand in hand). It's a bit of a balancing act as it can be impossible to fly if too unstable.
How can i stay on air?
@TheEpicLemur I believe I sent you a fix yesterday? And I don't know. I think trim only really works for mobile. However, you can XML mod VTOL as an input.
Nevermind, I have mostly fixed it. But one thing I've noticed on it is the trim does not work, do you know why? @Squirrel
@TheEpicLemur Link to the plane? (if not uploaded upload an unlisted version)
How can I stop my plane from tilting forward? It's like a fighter so the main wings are large and rear based. The CoM, CoL, and CoT seem to be fine, it is very maneoverable but it tilts... So annoying@Squirrel should I do anything in particular with the airfoil?
@jfriss Just use for future reference then. All the stuff I mentioned below works on making the aircraft unstable as well as making it agile (the two go hand in hand). It's a bit of a balancing act as it can be impossible to fly if too unstable.
@Squirrel thanks! but i think i already got it
CoM = Centre of Mass (red sphere)
CoL= Centre of Lift (Blue Sphere)
Light plane, and small control surfaces and a fast plane
@jfriss Not sure about 1. But for 2, you could stick wings on top of each other.
@Gestour -_- for planes
@Feanor 1. i want the control surfaces to look realistic 2. how do you get rid of wing loading?
Larger control surfaces and lower wing loading.