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Controlling Turrets

8,615 CrazyCodeC  8.4 years ago

Is there anyway for me to control a 2-axis turret (x and y movement) without interfering with the flight of the aircraft? I am using VTOL and trim for now, but I had to remove the ability to use trim to do so. Anyone have any ideas?

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    8,615 CrazyCodeC

    @Gestour Trust me, we've all been at that stage, although I shouldn't have to tell you that as you're the gold one.

    8.4 years ago
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    314k Gestour

    Yikes! I think I bought the game two days before the 1.4 update, and I hadn't looked at all the parts yet, I was too busy making planes out of blocks.
    @CrazyCodeC

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour Nope. We basically had large rotators and air brakes only in the gizmos tab

    8.4 years ago
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    314k Gestour

    Lol. Were there pistons then? @CrazyCodeC

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour angrily

    8.4 years ago
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    314k Gestour

    @CrazyCodeC trim has been here longer than me, so i don't know how you did it.

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour I may just come back to this idea for now, trim is a small sacrifice for turrets. After all, we didn't have trim for the longest time, and we lived, right?

    8.4 years ago
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    314k Gestour

    @CrazyCodeC I don't know if it makes any difference. just as long as you didn't use structural panels.

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour I used horizontal stabilizers, should I have used structural wings?

    8.4 years ago
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    314k Gestour

    @CrazyCodeC You used structural wings?

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour Well, I've encountered a slight problem, these homemade control surfaces are horribly inefficient. A control surface about 2x the size of the original offers about 1/4 the effectiveness.

    8.4 years ago
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    314k Gestour

    @CrazyCodeC ok, good luck. :)

    8.4 years ago
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    8,615 CrazyCodeC

    @Gestour I'll try that.

    8.4 years ago
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    8,615 CrazyCodeC

    @GoldenEagle Each turret uses its own action group, but there's no way for elevator trim to be activated/deactivated

    8.4 years ago
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    314k Gestour

    Eliminate the stock control surfaces, build new ones using rotators on an activation group. Then you can turn off the control surfaces.
    Other than that, I can't think of anything.

    8.4 years ago
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    17.2k GoldenEagle

    Try to use the ACT buttons(Act 1-Act 7) and put the turret controls there, that is what I used in one of my planes that I dont want to upload

    8.4 years ago