@NathanMikeska The problem is that right now it is actually a lot of guesswork when it comes to anything else than the map and buildings. Vehicles, parts, bridges and some others are either completely invisible or just have a box with black outlines.
I appreciate that you make these mod packs, but by just adding more assets and scripts you could make them much more useful. It's nice that you guys are working on them now and it seems you're going into the right direction. :D
@WNP78 So everything is working now? Not sure what would have caused that...
@BRuthless Wasn't sure that asset pack even made it in that last build... Guess you found it. There have definitely been some updates/fixes to it that will be in the next build. The main purpose of that is to allow players to load up placeholders for the islands so they can add stuff to them in mods without the need for guesswork and trial & error when it comes to where exactly to place stuff.
Well, there's the 'proxy' scripts, which will appear not to be anything in the editor but when you load the game, they will spawn as AA Tanks, bridges or whatever. @BRuthless
The best thing is, we now get a whole pack of assets for Unity...and it includes no textures, vehicles or anything like that. Just meshes for static objects and the maps (maps without textures aswell of course)! :D
@NathanMikeska The problem is that right now it is actually a lot of guesswork when it comes to anything else than the map and buildings. Vehicles, parts, bridges and some others are either completely invisible or just have a box with black outlines.
I appreciate that you make these mod packs, but by just adding more assets and scripts you could make them much more useful. It's nice that you guys are working on them now and it seems you're going into the right direction. :D
@WNP78 So everything is working now? Not sure what would have caused that...
@BRuthless Wasn't sure that asset pack even made it in that last build... Guess you found it. There have definitely been some updates/fixes to it that will be in the next build. The main purpose of that is to allow players to load up placeholders for the islands so they can add stuff to them in mods without the need for guesswork and trial & error when it comes to where exactly to place stuff.
@WNP78 But there are no options to modify their scripts, so you could basically just spawn them via the dev console I guess.
Well, there's the 'proxy' scripts, which will appear not to be anything in the editor but when you load the game, they will spawn as AA Tanks, bridges or whatever. @BRuthless
The best thing is, we now get a whole pack of assets for Unity...and it includes no textures, vehicles or anything like that. Just meshes for static objects and the maps (maps without textures aswell of course)! :D
That's strange, it's working now.... I closed and re-opened the project.
@JMicah4 oh.
@DisferGoatz nothing shows up on the part script therefore you can't do anything with it.
I assume your part script is broken?
I can't see anything out of place?