Conflict of Countries
KnightOfAraluen and FuRiOuSpLaNeS have made a roleplay, but have given me ownership. It will take place in modern times, with no set story.
Teams and Team Rules:
-Each player is allowed to be in one team, or make their own.
-If you want to switch, you must have a valid reason, and the team must have invited you.
-The first person on the team is the one making the decisions affecting the whole team.
-If your team is destroyed, it is gone forever. You are able join a new team at this point, but they must be losing, or near losing. This makes it fair, and prevents team stacking.
-When making a team, you are able to make it public or private. Public teams can be joined by anyone, as long as they arent already in the rp. Private teams are invite only.
Basic Rules:
-No trash talking.
-Respect your team leader and their decisions.
-Respect me and my decisions.
-Respect the other players.
Currency:
-Each player will recieve 10 credits each day.
-Credits are used to build aircraft, sen those aircraft into combat, and build mines.
-Each mine costs 5 credits, and produces 2 each day.
Costs:
T1000- 1 credit
T2000- 2 credits
T3000- 3 credits
J15- 2 credits
J50- 3 credits
J90- 4 credits
BFE150- 5 credits
BFE300- 6 credits
Vtol Engine- 7 on aircraft, 2 on ships
Wing gun/minigun- 1 credit
Inferno- 3 credits
Guardian- 2 credits
Interceptor- 3 Credits
Rocket Pod- 2 credits
Boom 25- 4 credits
Boom 50- 8 credits
Car Engine- 1 credit for every 100 hp, rounded up or down. 125 hp=1 credit. 150hp=2 credits
Combat:
During combat, either I will tag the attacker and defender on an unlisted build. The attacker is selecting their vehicles, and the defender theirs. You can have more than one of the same vehicle. The design of the vehicles, as well as the weaponry and turrets will be taken into consideration. If they are equal, who wins will be based on luck. Multiple vehicles can be chosen. Each team is allowed 3 attacks each week. This first week will have no attack, just so people are able to build up some vehicles. There is a limit of 50 vehicles per battle, so things don't get too unfair.
Costs of Combat:
During combat, you need to pay for each vehicle. The cost of those vehicles is half of what it costed to make, rounded up. The credits you use for combat comes from you current stash, as well as your mines. Double your current stash is used, and 4 from each mine you have is added. The credits spent in combat do not take away from your stash. If you have more than 1 person in your team, The credits come from the leader, and 2 for each player in the team.
Victory or Loss:
During victory, you earn 1 piece of land from the enemy if you are attacking. If you are defending, you earn nothing but safety. Each team has a total of 10 pieces of land to start. If you lose that land, you are destroyed.
If you have questions, ask me. If you want to join, Comment down below, as well as the team you want to be on, or what team you are making. Think of unique team names so that it is easier to keep track of. Good luck, have fun. Remember to tag us on any vehicles made for the rp so we can include them. You can add any already existing vehicles to the roleplay as long as you have the credits to buy it. All vehicles you make and add must be yours, and not a copy. I am only taking functional weapons into consideration.
Teams:
Araluen Air Force (private)
-KnightOfAraluen (Leader)
Vehicles-
Araluen Air F-3:11 Credits to deploy
Araluen Air A-4:18 Credits to deploy
Araluen Air P-3:29 credits to deploy
Armored Truck: 3 credits to deploy
Artillary cannon: 1 credits to deploy
AA Truck: 5 credits to deploy
Araluen Air P-4: 16 credits to deploy
Humvee: 3 credits to deploy
Credits-311
Mines-25
Land-11
The Democratic Republic of Mox (public)
-SWAGDADDY7 (Leader)
Vehicles-
Jet 4 new role play: 12 Credits to deploy
Gearing (destroyer): 11 credits to deploy
USS North Carolina (BB-55): 20 credits to deploy
Credits-478
Mines-30
Land-12
-MadSpartan553
Vehicles-
Japanese A6M Zero: 2 credits to deploy
S.P.B. (Spartan Patrol Boat): 3 Credits to deploy
A-P45 Dragonfly armed: 8 Credits to deploy
Credits-269
Mines-44
-Mod
Vehicles-
DRM Rocket Fighter: 5 credits to deploy
Credits-40
Mines-4
-CaesiciusPlanes
Vehicles-none
Credits-30
Mines-none
-MemeKingIndustriesAndMegaCorporation
Vehicles- none
Credits- 20
Mines- none
United Furii (private)
-FuRiOuSpLaNeS (Leader)
Vehicles-none
Credits-210
Mines-4
Land-7
USFM United Space Federation Armed Forces (public)
-Supercraft888 (Leader)
Vehicles-
USFAF LT-26 Buthy: 2 Credits to deploy
USFAF AA-28 skyshredder: 1 credits to deploy
USFAF LAV-36 Pouncer
USFAF AF-20a Marauder: 18 credits to deploy
USFAF HT-150 "Sprinter": 1 credits to deploy
Optimus Prime: 30 credits to deploy
Credits-27
Mines-150
Land-10
Communist Air Force (Public)
-Ihatelava123isacommunist (Leader)
Vehicles-
Sukhoi OBJ-99: 7 Credits to deploy
Sukhoi SU-142: 10 credits to deploy
Credits-134
Mines-2
Land-10
-SemedianIndustries
Vehicles-
Semedian MiG-283: 20 credits to deploy
Credits-1050
Mines-8
-SirBalistic321
Vehicles-none
Credits-100
Mines-none
AwesomePizzas (Public)
-AwesomeDesign717 (Leader)
Vehicles-
T-251 "Crawley": 3 Credits to deploy
YF-15: 18 Credits to deploy
Credits-99
Mines-2
Land-10
-GoldenEagle
Vehicles-
Schkeska-120-2 'Honey Badger' MBT: 4 Credits to deploy
Credits-21
Mines-none
Korean Federal Republic (Public)
-Pink (Leader)
Vehicles-
APC-5: 1 Credit to deploy
TAL-1: 3 Credits to deploy
HES-1AA: 3 credits to deploy
MAK-121 "Huntress": 4 credits to deploy
Credits-74
Mines-3
Land-10
If you wish to attack another country; review the rules of combat and go here.
@Mox is it still paused? I've waited a month.
@Mox k ☹️
@SirBalistic321 sorry but the rp has been paused until I'm on break again. School and my extra curricular shave left me with no time for simpleplanes.
@Mox I made this and this for this RP
@Mox I would like 8 mines please
@Mox lol totally forgot about this
https://www.simpleplanes.com/Forums/Edit/464429 @PINK
@PINK I did
Not what I want, go into edit mode, and copy and paste it into the comments. @Mox
@PINK yes WARNING WALL OF TEXT IMBOUND: # Conflict of Countries
KnightOfAraluen and FuRiOuSpLaNeS have made a roleplay, but have given me ownership. It will take place in modern times, with no set story.
Teams and Team Rules:
-Each player is allowed to be in one team, or make their own.
-If you want to switch, you must have a valid reason, and the team must have invited you.
-The first person on the team is the one making the decisions affecting the whole team.
-If your team is destroyed, it is gone forever. You are able join a new team at this point, but they must be losing, or near losing. This makes it fair, and prevents team stacking.
-When making a team, you are able to make it public or private. Public teams can be joined by anyone, as long as they arent already in the rp. Private teams are invite only.
Basic Rules:
-No trash talking.
-Respect your team leader and their decisions.
-Respect me and my decisions.
-Respect the other players.
Currency:
-Each player will recieve 10 credits each day.
-Credits are used to build aircraft, sen those aircraft into combat, and build mines.
-Each mine costs 5 credits, and produces 2 each day.
Costs:
T1000- 1 credit
T2000- 2 credits
T3000- 3 credits
J15- 2 credits
J50- 3 credits
J90- 4 credits
BFE150- 5 credits
BFE300- 6 credits
Vtol Engine- 7 on aircraft, 2 on ships
Wing gun/minigun- 1 credit
Inferno- 3 credits
Guardian- 2 credits
Interceptor- 3 Credits
Rocket Pod- 2 credits
Boom 25- 4 credits
Boom 50- 8 credits
Car Engine- 1 credit for every 100 hp, rounded up or down. 125 hp=1 credit. 150hp=2 credits
Combat:
During combat, either I will tag the attacker and defender on an unlisted build. The attacker is selecting their vehicles, and the defender theirs. You can have more than one of the same vehicle. The design of the vehicles, as well as the weaponry and turrets will be taken into consideration. If they are equal, who wins will be based on luck. Multiple vehicles can be chosen. Each team is allowed 3 attacks each week. This first week will have no attack, just so people are able to build up some vehicles. There is a limit of 50 vehicles per battle, so things don't get too unfair.
Costs of Combat:
During combat, you need to pay for each vehicle. The cost of those vehicles is half of what it costed to make, rounded up. The credits you use for combat comes from you current stash, as well as your mines. Double your current stash is used, and 4 from each
Can you copy and paste the fourm post's exact contents in the comments? @Mox
@CaesiciusPlanes @PINK @Supercraft888 can one of you take ownership of the roleplay, I have too much going on between school, swimming, my YouTube channel, etc. to keep up with this
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May I join the The Democratic Republic of Mox?
Also, I am intent on building an LTP for @KnightOfAraluen .@Mox
@Mox Don't I have more cash than listed?
20 mines please.
@Mox
Can I have 50 more mines?
@Mox
Also can I have 35 mines?
@Supercraft888 of course!
@Mox
Srsly??? Like we can send Optimus prime into battle?
@Supercraft888 hell yeah!
@Mox
Can we have optimus prime???
Okay @KnightOfAraluen
@Supercraft888 k