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Update.. ngh..

137k BaconEggs  8.0 years ago

I've finished the buggy, and the plane, I just have to figure out how to get the buggy in and out of the plane easily in-game. Since it's attached to the plane originally, it can fly straight through it, since I have every parts clip properties disabled. If I enable it with only the cargo bay floor, and the ramp floor, the doors do a wierd glitchy attempted homicide thing then explodes the door assembly. If not, they open perfectly without any clipping. I have pictures of the two, but they were shot yesterday, or some other day.


Parent aircraft:

CX-134 (Cargo Experimental model 134)
Specs:
Length: 444.1ft
Width: 504.7ft
Height: 90.9ft
Top Speed: 1284MPH
Weight: 294,000lbs; planned at end: 320,000lbs
Special feature: Is the first to carry a rock climbing vehicle island to island


Deployable buggy:

ATAVX-134 (All Terrain Aircraft Vehicle Experimental model 134)
Specs:
Length: 17.5ft
Width: 11.8ft
Height: 9.4 ft
Top speed:
-Ground: 163mph
-Air: 308mph
Weight: 3,500lbs
Special feature: Can land and take off almost anywhere


There's some information for you, I may have a replica along with this in the same weekend.
~~Bacon

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    137k BaconEggs

    @Testin123 Eh.. the "crawler"(It's a buggy..) can land on the apron at yeager with a speed of over 250MPH.

    8.0 years ago
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    8,437 Testin123

    @BaconEggs or so people won't have to try and land at a spot that's impossible with an engine.

    8.0 years ago
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    8,437 Testin123

    @BaconEggs the crawler.

    8.0 years ago
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    137k BaconEggs

    @Testin123 Err.. save fuel?

    8.0 years ago
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    8,437 Testin123

    @BaconEggs just a small suggestion for the crawler, maybe you should add parachutes to save fuel on the landing, and to make the landing nice and gentle without a scratch.

    8.0 years ago
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    34.8k BoxGlow

    Redo your doors. The door itself should have collisions enabled whille the frame around it should have its collisions disabled

    8.0 years ago