Hey guys! So last week, I planned a RP called Wargames, with a more complexed system than C&C. Today, I reworked some of it to fit into a fresh RP. It will be an Era-RP, which is new, and based off Civilization V/VI, Europa Universalis IV, and Hearts of Iron, and the timeline of this RP will span from 1400 to the 2000s and beyond. Formerly called it Wargames, now it will be Conquest (from 1400 to 1930) and the original title, Wargames (from 1931 to beyond).
Rules & Gameplay, and Nation Creator
Rules & Gameplay
Stability - Shows how prone your nation is to revolutions, rebellions, and coups. It is in a scale of 1-10 (1 Least Stable; 10 Most Stable) Use a Casus belli to prevent it from lowering
Prestige - It is how you are known as. It is in a scale of 1-10 (1 Warmonger; 10 World Power) Use a Casus belli to prevent it from lowering
Casus belli - If you have an available Casus belli, use it to prevent a loss of stability and prestige when you go to war. Don't go to war without one if you so choose this path. There are currently 9 available Casus belli, and they are:
Conquest/Reconquest - Take back a province/territory that was annexed from you, or have a historic claim on it.
Jihad (Available for Islamic Nations) - Go to war with a country that has a different religion from you. Effective if against Christians, Buddhists, Hindu and others.
Crusade (Available for Christian Nations) - Go to war with a country that has a different religion from you or converted the Holy Land to a different religion. Effective against Islam.
Colony Conquest - Take back a colony that was occupied/annexed from you.
Ideology War - Go to war with a nation/alliance different from your Ideology.
Revenge - Go to war with another nation that has done wrong to you. (Cue WW1)
Revolution (Available for Puppet Nations, States, or Constituent Countries) - Gain Independence from the country you are in.
Dragged - Go to war with a nation that is an enemy of your ally/Get dragged into the war by your allies.
Cultural War - Go to war with a nation that has a province with your culture and vice-versa.
Diplomacy - It is where you can make alliances, coalitions and etc..,
Diplomatic Power - Shows how powerful you are diplomatically, this is paired with Prestige. It is ranked by how many nations there are. (#1 - Most Powerful Diplomatically)
Culture - It is what your nation's population (aka demographic) and how well you maintain your culture.
Cultural Power - Shows how powerful you are culturally. (#1 - Most Powerful Culturally)
Policy - It is where you create new policies based on your tech group
Technology - it is where you can research your technology based on your tech group
Tech Tree - Shows you what you already have researched
Tech Group - Where your tech is based on. Each tech group has unique attributes. There are 5 tech groups, and they are:
Western - You will get Monarchy at start, Republic, Democracy, and Union Governments by 1650. You will have Religion bonuses for being a Catholic, Protestant, or Orthodox. You will have nukes by 1945. You will have tanks by 1918. And you will have aircraft by 1903. But you are prone to attacks by Arabic and Eastern groups.
Eastern - You will get Monarchy at start, Communism, Socialism, and Federation Governments by 1800. You will have a bonus for being an Atheist or Orthodox. You will have nukes by 1950. You will have the Cossacks. You will have tanks by 1930. You will have aircraft by 1920. But you will be feared by your bordering nations.
Chinese - You will get Communism by 1930, Republic by 1900, and Empire by the start. You will have a religion bonus for Confucianism, Buddhism, and Taoism. You will have nukes by 1960. You will have tanks by 1930. You will have aircraft by 1930. But you are prone to a civil war.
Arabic - You will get Caliphate, and Emirate at start, Republic by 1900, and Religious Republic at 1960. You will have a religion bonus for Islam. You will have nukes by 2000 (1950 if you have a Western ally). Tanks and Aircraft by 1940. But you are prone to terror attacks.
African - You will get every available Government by 1800. You will have no religion bonus. You will have nukes by 2005 (1960 if you have a Western or Eastern ally). Tanks and Aircraft by 1950. But you are prone to being a colony of a Western or Eastern nation.
Economy - Shows your current economical stats.
Economic Power - Shows how powerful your economy is.
Economic Stability - Shows you how stable your economy is. It is in a scale of 1-10 (1 Unstable;10 Stable). Any your GDP will lower if you have a score of 4 and below.
Manpower - Shows you how strong your army is (in Thousands)
Ideology - Shows you what Ideology you picked, this is partially tied with your government type. (Capitalism, Communism, Socialism, Nationalism/Fascism, Conservatism, etc...)
Government Type - Shows you what government you picked. (Republic, Democracy, Federal, Monarchy, etc...)
Note - I will update this if i get some new ideas for it
Nation Creator
Name of Country -
Government Type -
Ideology -
Tech Group -
Flag -
Leader -
Heir -
Starting Location - (Only 1 Province)
Capital -
Religion -
Culture -
Note - All starts with 0
That's it for now! If anyone wants to join, please fill out the form, and I hope that this new Idea of an RP continues. Thanks!
And yes, we have a discord server
https://discord.gg/8F3UHfC
Note - Later, I will post the AC RP, and C&C S4 episodes, along with the seperate Conquest Rules, and Gameplay.
@GoldenEagle
Does the capital have to be a real town/city?
@GoldenEagle are you dead
If possible I'd like to have the New Mesopotamian Empire which was when crazed war monger as retook ancient Mesopotamian regions using crazy unthinkable weapons. This was because as a tiny nothing nation the New Mesopotian Empire managed to trade with the Aztecs and Asians without anyone noticing, the Mesopotamian empire strengthened the Aztecs Greatly as they knew the Barbaric European Nations would look to expand into America.
@GoldenEagle is it possible to join in the 1980s
This starts in 1400?
Wait nevermind
If not it's Judaism
Religion can it be atheism.
Heir Laldolf Litler
Leader Andolf Litler
Name of country The Beastlands
Ideology western
Tech group naval Calvary.
Could make a nation in Northern California specifically Lake Tahoe.
Jahvol! @GoldenEagle
@TemDesBur Yes, you can
Can I start as the Germans?
@Pilotmario Meh.
Perhaps is. I did actually make Awwam's army balanced. @MemeKingIndustriesAndMegaCorporation
@Pilotmario This appears to be more refined and less biased tbh, maybe my perspective.
@MemeKingIndustriesAndMegaCorporation Reminds me of my WWIV RP, except made by GoldenEagle and therefore probably going to be more active.
I'm in.
This..... This is so refreshing ._. I love it 😊