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How to build complicated planes

8 Oxcart  7.9 years ago

I'm really new to SimplePlanes and have gone through the tutorial. However, I still can't figure out how to build complicated planes. The plane I'm trying to build is the Lockheed XF-90 (https://en.wikipedia.org/wiki/Lockheed_XF-90)

What strategy would you recommend for building this plane? What order should I build the parts in and how should I connect them?

Are there any tutorials or Youtube videos that would be useful?

I've seen mentions of "modded parts" in the forum. What are modded parts? Do you think I'll need any for this plane?

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    hey this doesn't happen much @jamesPLANESii

    7.8 years ago
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    @MechWARRIOR57 I'm affraid some people actualy know how to use their eyes. -_-

    7.8 years ago
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    8: No and no.

    7.8 years ago
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    7: Don't ask me! XD

    7.8 years ago
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    5: Yes, but that's all I know. XD

    7.8 years ago
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    4: A sub assembly is the thing I eas talking about for 3.

    7.8 years ago
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    3: Right clicking on a part and draging duplicates parts.
    Copying parts for other planes, build somthing not connected to the main plane (Put a cockpit on it so you can take parts off it). Once you are finished, take the cockpit off so you can drag it), and drag it to the top, left hand side of the screen. Then you can use it as a sub assembly on all your planes!

    BTW It doesn't have the other features.

    7.8 years ago
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    2: Hold down the left mouse button and drag the mouse. It should come off.

    7.8 years ago
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    @Oxcart 1: I'm not sure, but I think if you disable collisions on all parts that the gun is firing through, the plane won't blow up.

    7.8 years ago
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    8 Oxcart

    Thanks for all the replies so far! I've downloaded the fine tuner mod and figured out how to nudge things into position. I have some more advanced questions.

    1) If I attempt to nudge a gun into the nose, the nose blows up when the gun fires. I've found many planes where the guns are placed close to the nose (or even inside), and the nose doesn't blow up. Here's an example of a plane where the gun fires through the nose (https://www.simpleplanes.com/a/8M7X99/BAe-McDonnell-Douglas-JAST). I've gone through the XML files and tried taking the planes apart but can't figure out what they're doing. How do you have a gun fire through parts but not damage them?

    2) Sometimes I place a part next to another part, and it gets stuck to it. For example, in the above plane, the gun is stuck inside the 2nd nose section. Is there a way to separate parts that are stuck?

    3) Does the editor have features like "duplicate part" (besides the mirror option) and cut/copy/paste? Is there a way to copy parts from one plane into another?

    4) What are sub-assemblies and when would someone want to use them?

    5) Is the only way to modify the thrust of an engine to edit the powerMultiplier setting in the XML file? If I want to create planes that are historically accurate, what's the best way to figure out what powerMultiplier setting to use?

    6) Is there a way to clear all paint colors on all parts? Does "material" in the XML file mean the same thing as color?

    7) Making a copy of the XML file is enough to backup a plane, right? What's the difference between a splane file and a XML file?

    8) Is there a way to rename planes other than using the editor to save as a new plane and delete the old plane? Is there a way to delete multiple planes at once? (If I use the operating system to delete multiple XML files, Steam regenerates the deleted files the next time I access the game.)

    7.9 years ago
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    The most basic things to take count on are:

    Time: You need time to focus on the main things to do such as the fuselage, the engines and the wings,and of couse the paint because it can be a good plane but if the paint is bad it will not catch much attention as you wanted.

    Inspiration: The main fuel to our creations is inspiration without it yoi cant create you art ans cant expresate yourself.

    Experimentation: try new stuff every time you want something new, experiment with new things like nudging and using the many functions of the editor.

    7.9 years ago
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    8,354 arcues

    fusalage wings details details details

    7.9 years ago
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    14.4k BirdOfSteel

    @MechWARRIOR57 ah come on dont be like that theere are many new user who knows how to use the forums right : ähm user... and the user..... oh and the user äh... ok no you're right

    7.9 years ago
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    1,006 Mellons

    He's not new he's been here for a total of 2 hours

    7.9 years ago
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    @MechWARRIOR57
    The odds are in our favor.
    Imagine the future,

    7.9 years ago
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    heh a new user who knows how to use the forums right away that only happens once in a million years

    7.9 years ago
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    1,621 mblastr

    That is a cool jet, but perhaps it would be a bit difficult to build for a new user. I would suggest trying to roughly replicate the overall shape and proportions of the aircraft starting the main fuselage. However, I would highly recommend downloading some of the others builds on here, taking them apart and see how they're built. On this game, parts can be modded to reduce weight, increase power (for engines), manipulate size etc. Depending on the amount detail you want, you may need to mod some parts. The easiest and fastest way to do this is with Overload and Fine tuner mods. Hope this is helpful.

    7.9 years ago
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    162k spefyjerbf

    Nudge or install the fine tuner mod to precisely position parts. Other then that, making complex planes requires practice and knowledge of the airplane editor.

    7.9 years ago