We need rocket engines; short-duration, high thrust, no intake required. There are various tricks which we can use to simulate rockets, but it would provide so much more flexibility to have a stand-alone rocket engine. Think of the possibilities: Me 163 series, NF-104, X-1, missiles, etc., etc...
@ChiChiWerx oohh,i dont know that,i dont use so much the programming language cuz im spanish (im still learning how to speak english) and other is because i dont know much about programming and codes,but thank you and have a great day :)
@ELGATOGAMEPLAYS yes, FT, “Funky Trees”, is what SP calls it’s XML programming “language”.
@ChiChiWerx @ChiChiWerx thank you :)
Pd: what is FT? The things that you put in XML editor?
@ELGATOGAMEPLAYS try this build: MiG I-270. It’s rocket powered using the in-game Hellfire missile. I’m on iOS right now, but take a look how he uses the detacher to attach the missile to the build and the FT expression he uses on the rocket. I suggest you figure out how to limit the time and power the rocket puts out. Good luck.
I need help, I want to get a rocket motor that works for my Fritz X bomb, I know that the original does not have that (or at least I think so) but in the same way I want to put one on it, so when I release the bomb, the motor is activated for 10 seconds and turn off
@SkullsAndCrossbones @Fishbowl1121 @ThatOnion, yes, gents, I know the Mod, but it should be inherent in the game, esp. for iOS users.
@SkullsAndCrossbones that's what i was going for.
MODS. USE THE POWER OF THE MOOOOOOOOD!!!
I agree as well.
@MechWARRIOR57 agreed!
your missing missile