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Hypersonic Maneuverability

18.7k F104Deathtrap  7.8 years ago

Modding a plane to go 26k mph isn't too hard. Getting that plane to actually turn is a little more tricky. I personally haven't experimented much with maneuverabilty above mach 2 or 3, but it seems that things get a little fuzzy with the processing above 3,500 miles an hour. Stuttering, that sort of thing.

ANYWAY, has anyone figured out some effective directional controls for planes moving at extreme speeds? Considering how quickly you can crash or end up in space, is it even worth it trying to steer at that speed, or is it best to just keep maximum speed below 3000 mph?

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    27.4k JovianPat

    @F104Deathtrap I haven't experimented much with hypersonic speeds, but have you tried using the unbreakable wings?

    7.7 years ago
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    @JovianPat I was considering an otherworldly drone as my next project. A sort of creepy, unnatural eye that could switch between slow, careful movements or extremely fast linear movement. But I can't seem to find a practical way to make it turn at very high speed without designing the whole thing around large twisting wings.

    7.7 years ago
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    27.4k JovianPat

    At over 100,000 ft, the air is so thin that you can barely manoeuvre your plane. Not sure if RCN works, though.

    7.7 years ago
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    55.4k Beefy

    My Aurora goes 3400 mph, no prob

    7.7 years ago
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    162k spefyjerbf

    I think maneuvering should be fine if you have unbendable wings. If this isn't the case, then I would recommend using a device that moves the CoM in relation to the CoT. This craft doesn't go fast, but it certainly doesn't need any ailerons to maneuver well, and the maneuverability should increase with the thrust. I would like to further explain how to install/use the system, but I am low on time, so perhaps I could answer any questions at a later time.

    7.7 years ago
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    hehe I played MechWarrior online for a bt, but the game is too complex for me @F104Deathtrap

    7.8 years ago
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    @MechWARRIOR57 Yeah, good idea, thanks. Also, Mechwarrior 3 was one of the best games I've ever played. Just saying.

    7.8 years ago
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    sadly you cant increase the power of RCN the best way would be to put a ton on it @F104Deathtrap also try and make the airraft as light as possible

    7.8 years ago
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    @MechWARRIOR57 Yeah, com col cot are always on my mind. I tried to use rcn's on my last experiment, but even at 700,000 feet they couldn't overcome the stabilizer fins, it was just too much speed. I tried ditching the fins, but then the whole thing just spins like a tomahawk. Any thoughts on ways to increase the power of RCN's or should I just use dozens of tiny ones?

    7.8 years ago
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    RCN for when your at that high up where control surfaces don't work, other methods are getting the Com and the Col very close

    7.8 years ago