Profile image

Mod Settings Reveal (Modder's Resource)

Dev HellFireKoder  7.6 years ago

Lately I've been working on a modder's resource that lets modders add their own dedicated settings page, accessible to players through a new "MOD SETTINGS" button in the main menu.
 
Here is a demonstration of the mod settings in action, with icon scale/offset settings for the Fine Tuner, and a new mod which lets users set the gravity (created to demonstrate the mod settings capabilities - but it can create some fun situations, too!).
 
And and image of some of the setting types:
image
 


Long live SPesus!


Suggestions? Questions?

  • Log in to leave a comment
  • Profile image
    29.1k TigerEye35

    @HellFireKoder

    That look really fun to me!

    7.6 years ago
  • Profile image
    29.1k TigerEye35

    Woohoo @HellFireKoder

    7.6 years ago
  • Profile image

    @sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)

    7.6 years ago
  • Profile image
    29.1k TigerEye35

    @HellFireKoder Can you make a no gravity mod?

    It's fun!

    7.6 years ago
  • Profile image

    I still think you (or unstable) should make the infinite zoom cam for the current update :)

    but this is still cool

    7.6 years ago
  • Profile image
    26.4k Joco80

    @HellFireKoder Is there a way to modify the fuselage block without adding a new item? Which script do I need? Thanks!

    7.6 years ago
  • Profile image
    14.4k BirdOfSteel

    @HellFireKoder a quick question to editing the Sandbox map i found the map plugin but how can i see the sandbox map in unity? Oo i know theres a map placeholder but thats not what i want i want one in the right posision with all ai/player spawns etc... you know what to do?

    7.6 years ago
  • Profile image
    69.5k deusalgor

    Ok, you asked for it. I don't think that every user can understand true potential of this mod. You want sandbox mod that allows to change spawn location before entering sandbox map? This mod will help. You can make custom missions with different difficulties but as one mission, instead of three of them. And many many more things that I hopefully will have time to explore. So when I said great job, I said it with a reason.

    7.6 years ago
  • Profile image
    14.4k BirdOfSteel

    @HellFireKoder i hope theres a reset button for te gravitation thing xD

    7.6 years ago
  • Profile image

    @MrSilverWolf yup, zero, up... North, East....
    It's a vector, so you can set the gravitation in any global direction you wish :)

    7.6 years ago
  • Profile image

    "Which lets the user changer the gravity" so you can change it to zero gravity, awesome! I'm going to have a blast with this mod for sure!

    7.6 years ago
  • Profile image

    @Ctracerx2

    Do I have to have SP downloaded on the computer that I use to make mods

    I know where the mod tools are on PC. He was asking about modding without the PC version.

    7.6 years ago
  • Profile image
    8,281 12ocketguy

    @HellFireKoder got it. Thanks for all the help.

    7.6 years ago
  • Profile image

    @GINGER01 also make sure it's Unity 5.3.6, not earlier or later versions.

    7.6 years ago
  • Profile image
    8,281 12ocketguy

    @HellFireKoder thanks.

    7.6 years ago
  • Profile image

    @GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).

    7.6 years ago
  • Profile image
    8,281 12ocketguy

    @HellFireKoder Do I have to have SP downloaded on the computer that I use to make mods as well can I make mods on a android device? I'm thinking about starting modding. I'm not much of a tech person but I want to learn. Thanks.

    7.6 years ago
  • Profile image

    @BirdOfSteel maps could have settings too, but it does require some minor scripting.
    I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
    To edit the normal sandbox map you just use the "map plugin" component.

    7.6 years ago
  • Profile image
    14.4k BirdOfSteel

    Its definitly something great (I hope its not a late April fool xD) but since i only make map mods i really dont know what i can do with it xD 1: Suggestion. something to change the max zoom ^^ would be great because its a pain for me to build big things xD By the way (I hope its not to much to answer) can you explain me how to edit the normal sandbox map in unity (for map addons and stuff like that) =) but only if you have time for it ^^

    7.6 years ago
  • Profile image
    49.1k Flightsonic

    @HellFireKoder No problem, it's not too much of an issue for me, lowering the res does fix it, but you still can click out

    7.6 years ago
  • Profile image

    @Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
    Thank you for bringing it to my attention.

    7.6 years ago
  • Profile image
    49.1k Flightsonic

    @HellFireKoder Here's the problem That's on the resolution 2560x1080

    7.6 years ago
  • Profile image

    @MechWARRIOR57
    Release date is to be decided (hopefully soon, though!).
    What else besides what?
    It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
    It will create settings for whatever modders use it to create settings for.

    7.6 years ago
  • Profile image

    @Flightsonic Thanks!
    1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had using SPModSettings at the top so I could access mod settings features.
    2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
     
    I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
    Could you please provide some explanation and screenshot(s) of the problem?

    7.6 years ago
  • Profile image

    two questions, when will this be out?

    and what else can it do?

    7.6 years ago
  • Log in to see more comments