Lately I've been working on a modder's resource that lets modders add their own dedicated settings page, accessible to players through a new "MOD SETTINGS" button in the main menu.
Here is a demonstration of the mod settings in action, with icon scale/offset settings for the Fine Tuner, and a new mod which lets users set the gravity (created to demonstrate the mod settings capabilities - but it can create some fun situations, too!).
And and image of some of the setting types:
Long live SPesus!
Suggestions? Questions?
@HellFireKoder
That look really fun to me!
Woohoo @HellFireKoder
@sexylips35 I did that a while ago, however if you read this post or watch the video, you'll see that I have a WIP mod that let's you set gravity to whatever you want :)
@HellFireKoder Can you make a no gravity mod?
It's fun!
I still think you (or unstable) should make the infinite zoom cam for the current update :)
but this is still cool
@HellFireKoder Is there a way to modify the fuselage block without adding a new item? Which script do I need? Thanks!
@HellFireKoder a quick question to editing the Sandbox map i found the map plugin but how can i see the sandbox map in unity? Oo i know theres a map placeholder but thats not what i want i want one in the right posision with all ai/player spawns etc... you know what to do?
Ok, you asked for it. I don't think that every user can understand true potential of this mod. You want sandbox mod that allows to change spawn location before entering sandbox map? This mod will help. You can make custom missions with different difficulties but as one mission, instead of three of them. And many many more things that I hopefully will have time to explore. So when I said great job, I said it with a reason.
@HellFireKoder i hope theres a reset button for te gravitation thing xD
@MrSilverWolf yup, zero, up... North, East....
It's a vector, so you can set the gravitation in any global direction you wish :)
"Which lets the user changer the gravity" so you can change it to zero gravity, awesome! I'm going to have a blast with this mod for sure!
@Ctracerx2
I know where the mod tools are on PC. He was asking about modding without the PC version.
@HellFireKoder got it. Thanks for all the help.
@GINGER01 also make sure it's Unity 5.3.6, not earlier or later versions.
@HellFireKoder thanks.
@GINGER01 you don't necessarily need SP on the computer you use to make the mods, just Unity and the mod tools, though having SP on the computer obviously makes things easier (also, I don't know if that mod tools link is the latest mod tools... but you can always try).
@HellFireKoder Do I have to have SP downloaded on the computer that I use to make mods as well can I make mods on a android device? I'm thinking about starting modding. I'm not much of a tech person but I want to learn. Thanks.
@BirdOfSteel maps could have settings too, but it does require some minor scripting.
I do hope to make a new version of the limitless camera mod, but I can't guarantee when or even if I'll actually get to it, sorry :(
To edit the normal sandbox map you just use the "map plugin" component.
Its definitly something great (I hope its not a late April fool xD) but since i only make map mods i really dont know what i can do with it xD 1: Suggestion. something to change the max zoom ^^ would be great because its a pain for me to build big things xD By the way (I hope its not to much to answer) can you explain me how to edit the normal sandbox map in unity (for map addons and stuff like that) =) but only if you have time for it ^^
@HellFireKoder No problem, it's not too much of an issue for me, lowering the res does fix it, but you still can click out
@Flightsonic oh dear... I don't have any wide resolution to test on, but I definitely need to look into that...
Thank you for bringing it to my attention.
@HellFireKoder Here's the problem That's on the resolution 2560x1080
@MechWARRIOR57
Release date is to be decided (hopefully soon, though!).
What else besides what?
It will let any modder create settings for their mod with only a little bit of simple code, but it does nothing other than provide an interface for creating, and saving/loading, settings, since that is it's only purpose.
It will create settings for whatever modders use it to create settings for.
@Flightsonic Thanks!
1. It uses a shared assembly, so that any mod can import the assembly and use the Mod Settings if it is installed, for example, "Adjustable Gravity" was it's own mod, and that was literally all the code for it at the end, I just also included the shared assembly and had
using SPModSettings
at the top so I could access mod settings features.2. Yes, it stores each settings page in it's own .xml file in a new "Mod Settings" folder.
I wasn't aware of issues with wide resolutions and FT... making GUI scale properly is always a pain :(
Could you please provide some explanation and screenshot(s) of the problem?
two questions, when will this be out?
and what else can it do?