What would be a good way to control a vehicle on water?
I have tried using two propellers with opposite pitch controlled by the "roll" input, which works to a point, but this often causes the boat to spin out of control, and cannot turn it while standing still.
Anyone have any other good ideas?
take a rotator put it 4-5 blocks above the boat put rotator ontop of it put 1 block on the rotator put a t1000 engine on the block facing backwards turn on reverse rotation invert rotation on the rotator, and set range from 90* to 30*
Now, you are going to need a very large rudder for your boat. Around double its size. However, you can scale it down a more realistic size.
I might be able to help here. First off, you want to use VTOL, not jets or props. Make a set of rudders (wings) underneath the boat and put some fuselage blocks on the ends, but don't put the engines (nozzles) on the ends. Put the engines at the back of the boat behind the rudders. You have to remember that the heavier and bigger the boat the more power you need to turn it. Make the VTOL nozzels the things that turns the boat, the rudders are to keep the boat straight. I hope this helps.
I made a drug boat once, look at its turning system
@helilover03
Rudder?
A small vertical stabilizer won't make it that agile either, and a huge one is just plain ugly. Also, I believe that simpleplanes does not have water physics, but treats water like air.
@EliteIndustries1
Sure makes a simple (and effective) rudder, but this doesn't make it very agile.
(Or maybe I'm using it wrong)
@EliteIndustries1
Alrighty then, I will try that...