There is a bug I found some time ago but the forgot about. So I was minding my own buissness making a moddle of the MiG-23 when my game started lagging. I thought is was the part count on the realistic cockpit, and when to remove it, but when I did, I found the parts of it had exponentially dubbled themselves. And they were in the spot of the original, so there was no way to see how many where made, and when I hilighted the parts, the hilight didn't show up but I was able to access the menu for the part (comment in duplicated parts in the same spot). This happened when I was making my submarine as well.
BUGFIX REQEST. I am not one to blindly say FAX AT with out knowing something about the bug. I think it happens when you undo to many times in a short amount of time. I know bug fixing and game development can be hard (as I am a developer myself), and if the Devi don't have time or any ideas on how to fix it I won't push, but I will mention it in case a fix can be made.
I think I figured out what happens. When ever it initiates (I don't know that one) the game instead of loading the previous version of the plane and deleating the undesirable one, it mistakes the parts of the undesirable moddle for the ones of the previus moddle and loads the previous moddle and deleates the parts on the undesirable moddle that are unique in position and type. @BaconAircraft @jamesPLANESii
I tried to do that but weirdly it didn't work. @jamesPLANESii
Pressing play gets rid of them, but that hasn't happened to me since my Tupolev TU-95, which was built 1.7 years ago...
That cool, and it happened without scale edipeted parts two, but I guess they might have been rotated. @BaconAircraft
It's connection points. Things like that tend to happen when you're working with scaled parts or rotated parts.