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How Do You Do It?

6,692 corsair013  7.5 years ago

I have been trying to find out for weeks how to make more attachment points on an object, but i can't work it out.

PLEASE HELP

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    @corsair013 no problem

    7.5 years ago
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    6,692 corsair013

    @EternalDarkness thanks:)

    7.5 years ago
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    @Alienbeef0421 read my comment below. I said "detacher" three times... Pylons are good for something else

    7.5 years ago
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    55.4k Beefy

    Oh, you said "pylon" the last time @EternalDarkness

    7.5 years ago
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    @Alienbeef0421 the detacher has three attachment points. Use the third one for the custo missile body.

    7.5 years ago
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    55.4k Beefy

    But I tried, and yes the pylon did go with it, but not the fuselages @EternalDarkness

    7.5 years ago
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    You can't do that. What you can do for missiles is to put them on the bigger side of a detacher, and put whatever you want on the rear side of the detacher. Attach to a plane by the small side of the detacher, nudge it all together, and launch like a normal missile (with Lock-on, not activation group). That's how you get custom missiles.

    7.5 years ago
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    6,692 corsair013

    @Tully2001 you can nudge stuff onto them if you attach the object somewhere else, but if you launch the missile, that object is left behind.

    7.5 years ago
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    6,692 corsair013

    @Tully2001 thanks, but i mean XLM modding new attachment points on to things like missiles that only have one..............................

    7.5 years ago