So I've been trying to put guns and such on ship hulls that I build. I control them via mouse control to roll and pitch the rotators but they like swaying left and right whenever I try moving them...
They work fine on tanks and aircraft, but whenever I try to make a ship with the rotators, the rotators go insane.
Can anyone help?
Here's the ship hull.
http://www.simpleplanes.com/a/Eeb3Yw/Testing
@MechWARRIOR57 you select joint rotator, press add, then put
damperMultiplier
in the left box and your value in the right box.oh, so its "JointRotator" and then what? @HellFireKoder
@MechWARRIOR57 rotator on the CWIS (activated by ag1), part ID 951, switch the dropdown at the top to "JointRotator".
The value won't show up on other rotators unless you create it with the plus button at the bottom of the properties.
I'm not finding the value on the overload mod.... @HellFireKoder
Something to do with large masses (and/or being far from the center of the design...) and Unity joints... 1.6 shipped with an XML "fix" for this, on the
JointRotator.State
you can adddamperMultiplier="x"
(usually takes rather large numbers for some reason...), and I "fixed" the CWIS here, for demonstration... you may want to play around with the values, and each rotator may need a different one (too much can slow it down significantly), so I just fixed the CWIS .If you don't want to bother with going into the XML, @WNP78's "Overload" makes it easier :)
Also, may I have an explanation as to why this is happening?
Thanks!!