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Rotate Gizmo Going Nuts..?

2,595 Harunami  7.4 years ago

So I've been trying to put guns and such on ship hulls that I build. I control them via mouse control to roll and pitch the rotators but they like swaying left and right whenever I try moving them...

They work fine on tanks and aircraft, but whenever I try to make a ship with the rotators, the rotators go insane.

Can anyone help?

Here's the ship hull.
http://www.simpleplanes.com/a/Eeb3Yw/Testing

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    Dev WNP78

    @MechWARRIOR57 you select joint rotator, press add, then put damperMultiplier in the left box and your value in the right box.

    7.4 years ago
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    oh, so its "JointRotator" and then what? @HellFireKoder

    7.4 years ago
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    @MechWARRIOR57 rotator on the CWIS (activated by ag1), part ID 951, switch the dropdown at the top to "JointRotator".
    The value won't show up on other rotators unless you create it with the plus button at the bottom of the properties.

    7.4 years ago
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    I'm not finding the value on the overload mod.... @HellFireKoder

    7.4 years ago
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    Something to do with large masses (and/or being far from the center of the design...) and Unity joints... 1.6 shipped with an XML "fix" for this, on the JointRotator.State you can add damperMultiplier="x" (usually takes rather large numbers for some reason...), and I "fixed" the CWIS here, for demonstration... you may want to play around with the values, and each rotator may need a different one (too much can slow it down significantly), so I just fixed the CWIS .
    If you don't want to bother with going into the XML, @WNP78's "Overload" makes it easier :)

    +3 7.4 years ago
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    2,595 Harunami

    Also, may I have an explanation as to why this is happening?

    Thanks!!

    7.4 years ago