@mikoyanster If you're experiencing lag in the unity editor when painting the terrain make sure you go to Window --> Lightning and turn Baked GI and Precomputed Realtime GI off.
@mikoyanster You know there is an option to place trees, in the terrain component under "place trees", there's also a 3D tree model in the terrainassets package that you can import into your project.
Bueno el mapa se ve super bien pero seria bueno una compatibilidad más eficiente con Android si es que sale
Thanks for the massive collaboration
Now I am working on incorporating many of the models. Anyway, I'm going to try to finish an initial mission. There will be many.
@Botfinder yes its possible include it, i will publish a post So that you can contribute with your models
@spefyjerbf Thank you ;-)
The terrain is very well made. I unfortunately have no suggestions.
Thx. @mikoyanster
@Awsomur It´s a Dornier KGM-12 Topel Run in present version of SimplePlanes
What's the plane in the pictures?
@helilover03 Thank you! now i´m trying to add simpleplanes models with destructable feature...
@SlowJet Those kinds of things do not know how they are done in Unity. I need guide books and people to help me with that sort of thing ...
@helilover03 i suposed that will be compatible
@SlowJet I do not know ... I'm limited by Unity and my knowledge ... I will do what i can...
@SlowJet Will be SAMS
@Visify this problem was solve ;-) we had the problem of the objects as ground units...
@mikoyanster If you're experiencing lag in the unity editor when painting the terrain make sure you go to Window --> Lightning and turn Baked GI and Precomputed Realtime GI off.
@mikoyanster You know there is an option to place trees, in the terrain component under "place trees", there's also a 3D tree model in the terrainassets package that you can import into your project.
@Tully2001 I could do it if I could add simpleplanes models... hhere is still that doubt to be resolved ... :-(