@Exofalt Agreed, there is an endless armada of hastily thrown together Spits, Mustangs and ME-262's. But if you put enough effort to catch the eye, and enough care to make the creation fun, you can get to the front page with imaginary designs. Even some replicas are pretty darn creative, have you seen the "Eggamato" someone posted the other day?
But like, for example, in my old account, and in this account, i built an original bomber with a functional cockpit on ios, and they both got less attention than my replica builds
I understand and fully appreciate that. However i was talking about some lower level replicas vs lower level originals. For example, a very basic, not too detailed KV2, versus a very basic, not too detailed, tank @F104Deathtrap
@Exofalt I think you underestimate how much time some of us put into "getting the design right." Realistic performance is much more difficult to achieve than good performance, specifically landing characteristics, stall speeds, and trim issues. As for aesthetics, I am pretty sure it wouldn't take me weeks to complete a project if I could simply change or omit parts of my plane that were ugly or difficult to recreate. Let me be clear about this. I hold replicas to a more critical standard than original ideas, because it is easier to make a MEDIOCRE replica. But making a GOOD replica, one that really looks and works like the real thing, is very very time consuming. It is more difficult to get attention with an original or imaginary build, but overall that balances out with the difficulties of properly executing a decent replica.
I disagree, building a replica is challenging only in that you need to get the design right. While that is difficult, should anyone attempt an original, like me and an @Kerbango here, we face challenges such as creating, pleasing aesthetics, good performance, gaining popularity. This was a problem i encountered all too often in my old account. @F104Deathtrap
@Exofalt Not true. Each present unique challenges if they are to be done well. I don't think anyone can objectively say one is more difficult than the other.
I think it's much harder to get attention with original ideas, but they often get tremendous acclaim. Sleddriver is a good example of this, so are the wide variety of futuristic spacecraft, mecha, and jets that make it to the front page. But it is easier to get attention with something familiar.
Yes i have! I agree with you on your last point entirely. @F104Deathtrap
@Exofalt Agreed, there is an endless armada of hastily thrown together Spits, Mustangs and ME-262's. But if you put enough effort to catch the eye, and enough care to make the creation fun, you can get to the front page with imaginary designs. Even some replicas are pretty darn creative, have you seen the "Eggamato" someone posted the other day?
@Exofalt forgot to hit reply
I feel the same I hastily made a p-38 that got far more attention than a plane I based of the x-3 which got virtually no attention at all
But like, for example, in my old account, and in this account, i built an original bomber with a functional cockpit on ios, and they both got less attention than my replica builds
No need to apologize, lol, i didnt mean to sound harsh. @Wolffman
@Exofalt gotcha sorry bout that
Are we? If u mean the same person, no we are not. @Wolffman
I understand and fully appreciate that. However i was talking about some lower level replicas vs lower level originals. For example, a very basic, not too detailed KV2, versus a very basic, not too detailed, tank @F104Deathtrap
@Exofalt @Kerbango. Wait a minute.... Are you?
@Exofalt I think you underestimate how much time some of us put into "getting the design right." Realistic performance is much more difficult to achieve than good performance, specifically landing characteristics, stall speeds, and trim issues. As for aesthetics, I am pretty sure it wouldn't take me weeks to complete a project if I could simply change or omit parts of my plane that were ugly or difficult to recreate. Let me be clear about this. I hold replicas to a more critical standard than original ideas, because it is easier to make a MEDIOCRE replica. But making a GOOD replica, one that really looks and works like the real thing, is very very time consuming. It is more difficult to get attention with an original or imaginary build, but overall that balances out with the difficulties of properly executing a decent replica.
I disagree, building a replica is challenging only in that you need to get the design right. While that is difficult, should anyone attempt an original, like me and an @Kerbango here, we face challenges such as creating, pleasing aesthetics, good performance, gaining popularity. This was a problem i encountered all too often in my old account. @F104Deathtrap
Umm as the master of original.... non replicas get far less attention.
@Exofalt Not true. Each present unique challenges if they are to be done well. I don't think anyone can objectively say one is more difficult than the other.
@F104Deathtrap true dat
I agree entirely, replicas get all the attention, orignal ideas totally deserve more recognition @Wolffman
I think it's much harder to get attention with original ideas, but they often get tremendous acclaim. Sleddriver is a good example of this, so are the wide variety of futuristic spacecraft, mecha, and jets that make it to the front page. But it is easier to get attention with something familiar.
@Exofalt
Non replicas is what I mean
Original as in non succesors or before a certain update?