It will be very usefull if the game saves each change at save time as new file with automatically incremented version in its name, as well as making notice if the model was edited outside of the game's editor. Bak files are not helping very much if the user made a lot of changes, still he/she must manually increment the model's name
Why can't you manually do it? Thats what I did while I was making my tiger tank.
@Tully2001 He means something similar to what the game From the Depths does. In FtD, each time you save over a blueprint it increases the version number, for example, "battleship proto, Version 10". The game saves one version behind the current version, which allows you to restore to an older version instantly.
Last 2 posters don't know that I CODE ... I'm not a stupid senior/phd/front-end with machine learning background/whatever douche specialization ...
Backup the files. https://superuser.com/questions/144402/any-software-to-do-minute-by-minute-backup
Try to load p-51 and save it.Look at the name.
I also switched but finally gave up and started using git, but for the incubator (don't ask, it's a secret technology from 29th century before the 2nd Interstellar War) wrote a script for comparing values (game's rounding algorithm-O-error is rly driving me nuts)
It obviously wouldn't hurt if it could be easily implemented, but I don't really see much of a point in doing so. I personally just switch between two different saves, and always have one as a backup. And if I plan to make any major changes, I upload it as unlisted. It might not be perfect, but I consider this to be a relatively small uncomfort.
Yes, but on each diff detected at save time - properties, position, etc