hello,
I have a special xml request for you simplesoldiers
I need a torpedo, or all other weapons (exempt gunned rocket pod) with two connects points (partage part and write me the link in comments),
Thank your answer and parts ;)
hello,
I have a special xml request for you simplesoldiers
I need a torpedo, or all other weapons (exempt gunned rocket pod) with two connects points (partage part and write me the link in comments),
Thank your answer and parts ;)
@Antho1213 sorry, i totally forgot about this...
anyways, i have a proto and ist technically working, but the fuselage makes weird Things.
Prototype
np @PilotOfFuture
@Antho1213 maybe when its weekend, i dknt have that much time, sorry
yep can u make that
@PilotOfFuture
@Antho1213 we can easily reduce the wheight by canginge the massScale.
Also the new update gave us the feature to make things with activationGroups as input
have u final cut or a montage application for Mac ?
@Antho1213
I already test that @PilotOfFuture but the torpedo dont work when that go more weight than the torpedo have (but its my problem I found a solution for that)
@Antho1213 how did you plan to make it faster? I can do it with a propeller, but then you need to drop it with an ActivationGroup. Same goes for more explosive power
@Antho1213 hmm... ill see what i can do about it soon
make for exemple a faster torpedo with more damage @PilotOfFuture
Sadly you cant edit attachpoints.
But what do you wanna do? Maybe i can find another way
that's impossible